diff options
Diffstat (limited to 'src/gpu/effects')
| -rw-r--r-- | src/gpu/effects/shaders.cc | 104 |
1 files changed, 86 insertions, 18 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index 6b37869..cd516cd 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -2,39 +2,107 @@ // It defines WGSL shader code for various effects. #include "../demo_effects.h" + + + +#if defined(USE_TEST_ASSETS) + +#include "test_assets.h" + +#else + #include "generated/assets.h" + +#endif + + + #include "gpu/effects/shader_composer.h" + #include "util/asset_manager.h" + + void InitShaderComposer() { + auto& sc = ShaderComposer::Get(); - sc.RegisterSnippet("common_uniforms", - (const char*)GetAsset(AssetId::ASSET_SHADER_COMMON_UNIFORMS)); - sc.RegisterSnippet("sdf_primitives", - (const char*)GetAsset(AssetId::ASSET_SHADER_SDF_PRIMITIVES)); - sc.RegisterSnippet("lighting", - (const char*)GetAsset(AssetId::ASSET_SHADER_LIGHTING)); - sc.RegisterSnippet("ray_box", - (const char*)GetAsset(AssetId::ASSET_SHADER_RAY_BOX)); + + + auto register_if_exists = [&](const char* name, AssetId id) { + + size_t size; + + const char* data = (const char*)GetAsset(id, &size); + + if (data) { + + sc.RegisterSnippet(name, std::string(data, size)); + + } + + }; + + + + register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); + + register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES); + + register_if_exists("lighting", AssetId::ASSET_SHADER_LIGHTING); + + register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); + } -const char* main_shader_wgsl = (const char*)GetAsset(AssetId::ASSET_SHADER_MAIN); + + +// Helper to get asset string or empty string + +static const char* SafeGetAsset(AssetId id) { + + const uint8_t* data = GetAsset(id); + + return data ? (const char*)data : ""; + +} + + + +const char* main_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_MAIN); + const char* particle_compute_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); + + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); + const char* particle_render_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); + + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); + const char* passthrough_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_PASSTHROUGH); + + SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH); + const char* ellipse_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_ELLIPSE); + + SafeGetAsset(AssetId::ASSET_SHADER_ELLIPSE); + const char* particle_spray_compute_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_PARTICLE_SPRAY_COMPUTE); + + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_SPRAY_COMPUTE); + const char* gaussian_blur_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR); + + SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR); + const char* solarize_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_SOLARIZE); + + SafeGetAsset(AssetId::ASSET_SHADER_SOLARIZE); + const char* distort_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_DISTORT); + + SafeGetAsset(AssetId::ASSET_SHADER_DISTORT); + const char* chroma_aberration_shader_wgsl = - (const char*)GetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION);
\ No newline at end of file + + SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION); |
