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Diffstat (limited to 'src/gpu/effects/vignette_effect.cc')
-rw-r--r--src/gpu/effects/vignette_effect.cc20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/gpu/effects/vignette_effect.cc b/src/gpu/effects/vignette_effect.cc
index d3572a3..a4967dd 100644
--- a/src/gpu/effects/vignette_effect.cc
+++ b/src/gpu/effects/vignette_effect.cc
@@ -2,35 +2,37 @@
// It implements the VignetteEffect.
#include "gpu/demo_effects.h"
+#include "gpu/effects/post_process_helper.h"
#include "gpu/gpu.h"
VignetteEffect::VignetteEffect(const GpuContext& ctx)
- : VignetteEffect(ctx, VignetteParams()) {}
+ : VignetteEffect(ctx, VignetteParams()) {
+}
VignetteEffect::VignetteEffect(const GpuContext& ctx,
const VignetteParams& params)
: PostProcessEffect(ctx), params_(params) {
uniforms_.init(ctx_.device);
+ params_buffer_.init(ctx_.device);
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
vignette_shader_wgsl);
}
void VignetteEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
- VignetteUniforms u = {
+ const CommonPostProcessUniforms u = {
+ .resolution = {(float)width_, (float)height_},
+ .aspect_ratio = a,
.time = t,
.beat = b,
- .intensity = i,
- .aspect_ratio = a,
- .width = (float)width_,
- .height = (float)height_,
- .radius = params_.radius,
- .softness = params_.softness,
+ .audio_intensity = i,
};
uniforms_.update(ctx_.queue, u);
+ params_buffer_.update(ctx_.queue, params_);
PostProcessEffect::render(pass, t, b, i, a);
}
void VignetteEffect::update_bind_group(WGPUTextureView v) {
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get());
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v,
+ uniforms_.get(), params_buffer_.get());
}