summaryrefslogtreecommitdiff
path: root/src/gpu/effects/shader_composer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/effects/shader_composer.h')
-rw-r--r--src/gpu/effects/shader_composer.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
index a63a6a4..9eb43f4 100644
--- a/src/gpu/effects/shader_composer.h
+++ b/src/gpu/effects/shader_composer.h
@@ -15,16 +15,21 @@ class ShaderComposer {
// Register a snippet (e.g. "common_math", "sdf_primitives")
void RegisterSnippet(const std::string& name, const std::string& code);
+ using CompositionMap = std::map<std::string, std::string>;
+
// Assemble a final shader string by prepending required snippets
// and recursively resolving #include "snippet_name" directives.
+ // Optional substitutions: map "placeholder_name" -> "actual_snippet_name"
std::string Compose(const std::vector<std::string>& dependencies,
- const std::string& main_code);
+ const std::string& main_code,
+ const CompositionMap& substitutions = {});
private:
ShaderComposer() = default;
void ResolveRecursive(const std::string& source, std::stringstream& ss,
- std::set<std::string>& included);
+ std::set<std::string>& included,
+ const CompositionMap& substitutions);
std::map<std::string, std::string> snippets_;
};