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-rw-r--r--src/gpu/effects/scene1_effect.cc20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/gpu/effects/scene1_effect.cc b/src/gpu/effects/scene1_effect.cc
deleted file mode 100644
index c75e511..0000000
--- a/src/gpu/effects/scene1_effect.cc
+++ /dev/null
@@ -1,20 +0,0 @@
-// This file is part of the 64k demo project.
-// Scene1 effect - ShaderToy conversion (raymarching scene)
-
-#include "gpu/demo_effects.h"
-#include "gpu/gpu.h"
-
-Scene1Effect::Scene1Effect(const GpuContext& ctx) : Effect(ctx) {
- ResourceBinding bindings[] = {{uniforms_.get(), WGPUBufferBindingType_Uniform}};
- pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, scene1_shader_wgsl,
- bindings, 1);
- pass_.vertex_count = 3;
-}
-
-void Scene1Effect::render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) {
- uniforms_.update(ctx_.queue, uniforms);
- wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
-}