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Diffstat (limited to 'src/gpu/effects/rotating_cube_effect.h')
| -rw-r--r-- | src/gpu/effects/rotating_cube_effect.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/gpu/effects/rotating_cube_effect.h b/src/gpu/effects/rotating_cube_effect.h new file mode 100644 index 0000000..89b3fa6 --- /dev/null +++ b/src/gpu/effects/rotating_cube_effect.h @@ -0,0 +1,55 @@ +// This file is part of the 64k demo project. +// It defines RotatingCubeEffect for rendering a bump-mapped rotating cube. +// Uses auxiliary texture masking to render only inside a circular region. + +#ifndef ROTATING_CUBE_EFFECT_H_ +#define ROTATING_CUBE_EFFECT_H_ + +#include "gpu/effect.h" +#include "gpu/gpu.h" +#include "util/mini_math.h" +#include <string> + +class RotatingCubeEffect : public Effect { + public: + RotatingCubeEffect(const GpuContext& ctx); + ~RotatingCubeEffect() override; + + void init(MainSequence* demo) override; + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override; + + private: + struct Uniforms { + mat4 view_proj; + mat4 inv_view_proj; + vec4 camera_pos_time; + vec4 params; + vec2 resolution; + vec2 padding; + }; + + struct ObjectData { + mat4 model; + mat4 inv_model; + vec4 color; + vec4 params; + }; + + MainSequence* demo_ = nullptr; + WGPURenderPipeline pipeline_ = nullptr; + WGPUBindGroup bind_group_0_ = nullptr; + WGPUBindGroup bind_group_1_ = nullptr; + GpuBuffer uniform_buffer_; + GpuBuffer object_buffer_; + WGPUTexture noise_texture_ = nullptr; + WGPUTextureView noise_view_ = nullptr; + WGPUSampler noise_sampler_ = nullptr; + WGPUSampler mask_sampler_ = nullptr; + float rotation_ = 0.0f; + + // Store composed shader to keep it alive for WebGPU + std::string composed_shader_; +}; + +#endif /* ROTATING_CUBE_EFFECT_H_ */ |
