summaryrefslogtreecommitdiff
path: root/src/gpu/effects/post_process_helper.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/effects/post_process_helper.h')
-rw-r--r--src/gpu/effects/post_process_helper.h22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h
index 8a9331b..77b184f 100644
--- a/src/gpu/effects/post_process_helper.h
+++ b/src/gpu/effects/post_process_helper.h
@@ -4,11 +4,25 @@
#pragma once
#include "gpu/gpu.h"
+#include "util/mini_math.h"
+
+// Uniform data common to all post-processing effects
+struct CommonPostProcessUniforms {
+ vec2 resolution;
+ float _pad[2]; // Padding for 16-byte alignment
+ float aspect_ratio;
+ float time;
+ float beat;
+ float audio_intensity;
+};
+static_assert(sizeof(CommonPostProcessUniforms) == 32,
+ "CommonPostProcessUniforms must be 32 bytes for WGSL alignment");
// Standard post-process bind group layout (group 0):
-#define PP_BINDING_SAMPLER 0 // Sampler for input texture
-#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
-#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
+#define PP_BINDING_SAMPLER 0 // Sampler for input texture
+#define PP_BINDING_TEXTURE 1 // Input texture (previous render pass)
+#define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer
+#define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters
// Helper to create a standard post-processing pipeline
// Uniforms are accessible to both vertex and fragment shaders
@@ -19,4 +33,4 @@ WGPURenderPipeline create_post_process_pipeline(WGPUDevice device,
// Helper to update bind group for post-processing effects
void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline,
WGPUBindGroup* bind_group, WGPUTextureView input_view,
- GpuBuffer uniforms);
+ GpuBuffer uniforms, GpuBuffer effect_params);