diff options
Diffstat (limited to 'src/gpu/effects/particles_effect.cc')
| -rw-r--r-- | src/gpu/effects/particles_effect.cc | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/gpu/effects/particles_effect.cc b/src/gpu/effects/particles_effect.cc index f25009b..01f90a5 100644 --- a/src/gpu/effects/particles_effect.cc +++ b/src/gpu/effects/particles_effect.cc @@ -2,26 +2,25 @@ // It implements the ParticlesEffect. #include "gpu/demo_effects.h" +#include "gpu/effects/post_process_helper.h" #include "gpu/gpu.h" #include <vector> // --- ParticlesEffect --- ParticlesEffect::ParticlesEffect(const GpuContext& ctx) : Effect(ctx) { - uniforms_ = - gpu_create_buffer(ctx_.device, sizeof(float) * 4, - WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + uniforms_.init(ctx_.device); std::vector<Particle> init_p(NUM_PARTICLES); particles_buffer_ = gpu_create_buffer( ctx_.device, sizeof(Particle) * NUM_PARTICLES, WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data()); ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage}, - {uniforms_, WGPUBufferBindingType_Uniform}}; + {uniforms_.get(), WGPUBufferBindingType_Uniform}}; compute_pass_ = gpu_create_compute_pass(ctx_.device, particle_compute_wgsl, cb, 2); compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; ResourceBinding rb[] = { {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, - {uniforms_, WGPUBufferBindingType_Uniform}}; + {uniforms_.get(), WGPUBufferBindingType_Uniform}}; render_pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, particle_render_wgsl, rb, 2); render_pass_.vertex_count = 6; @@ -29,10 +28,14 @@ ParticlesEffect::ParticlesEffect(const GpuContext& ctx) : Effect(ctx) { } void ParticlesEffect::compute(WGPUCommandEncoder e, float t, float b, float i, float a) { - struct { - float p, a, t, d; - } u = {i, a, t, 0.0f}; - wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); + const CommonPostProcessUniforms u = { + .resolution = {(float)width_, (float)height_}, + .aspect_ratio = a, + .time = t, + .beat = b, + .audio_intensity = i, + }; + uniforms_.update(ctx_.queue, u); WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr); wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline); wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0, |
