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Diffstat (limited to 'src/gpu/effects/particles_effect.cc')
-rw-r--r--src/gpu/effects/particles_effect.cc47
1 files changed, 0 insertions, 47 deletions
diff --git a/src/gpu/effects/particles_effect.cc b/src/gpu/effects/particles_effect.cc
deleted file mode 100644
index f8c18f0..0000000
--- a/src/gpu/effects/particles_effect.cc
+++ /dev/null
@@ -1,47 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements the ParticlesEffect.
-
-#include "gpu/demo_effects.h"
-#include "gpu/effects/post_process_helper.h"
-#include "gpu/gpu.h"
-#include <vector>
-
-// --- ParticlesEffect ---
-ParticlesEffect::ParticlesEffect(const GpuContext& ctx) : Effect(ctx) {
- std::vector<Particle> init_p(NUM_PARTICLES);
- particles_buffer_ = gpu_create_buffer(
- ctx_.device, sizeof(Particle) * NUM_PARTICLES,
- WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data());
- ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage},
- {uniforms_.get(), WGPUBufferBindingType_Uniform}};
- compute_pass_ =
- gpu_create_compute_pass(ctx_.device, particle_compute_wgsl, cb, 2);
- compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64;
- ResourceBinding rb[] = {
- {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage},
- {uniforms_.get(), WGPUBufferBindingType_Uniform}};
- render_pass_ = gpu_create_render_pass(ctx_.device, ctx_.format,
- particle_render_wgsl, rb, 2);
- render_pass_.vertex_count = 6;
- render_pass_.instance_count = NUM_PARTICLES;
-}
-void ParticlesEffect::compute(WGPUCommandEncoder e,
- const CommonPostProcessUniforms& uniforms) {
- uniforms_.update(ctx_.queue, uniforms);
- WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr);
- wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline);
- wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0,
- nullptr);
- wgpuComputePassEncoderDispatchWorkgroups(pass, compute_pass_.workgroup_size_x,
- 1, 1);
- wgpuComputePassEncoderEnd(pass);
-}
-void ParticlesEffect::render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) {
- (void)uniforms;
- wgpuRenderPassEncoderSetPipeline(pass, render_pass_.pipeline);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, render_pass_.bind_group, 0,
- nullptr);
- wgpuRenderPassEncoderDraw(pass, render_pass_.vertex_count,
- render_pass_.instance_count, 0, 0);
-}