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-rw-r--r--src/gpu/effects/flash_effect.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/gpu/effects/flash_effect.h b/src/gpu/effects/flash_effect.h
deleted file mode 100644
index 1ac75a4..0000000
--- a/src/gpu/effects/flash_effect.h
+++ /dev/null
@@ -1,45 +0,0 @@
-// This file is part of the 64k demo project.
-// It declares the FlashEffect - brief white flash on beat hits.
-
-#pragma once
-
-#include "gpu/effect.h"
-#include "gpu/gpu.h"
-#include "gpu/uniform_helper.h"
-
-// Parameters for FlashEffect (set at construction time)
-struct FlashEffectParams {
- float color[3] = {1.0f, 1.0f, 1.0f}; // Default: white
- float decay_rate = 0.98f; // Default: fast decay
- float trigger_threshold = 0.7f; // Default: trigger on strong beats
-};
-
-// Uniform data sent to GPU shader
-// IMPORTANT: Must match WGSL struct layout with proper alignment
-// vec3<f32> in WGSL has 16-byte alignment, not 12-byte!
-struct FlashUniforms {
- float flash_intensity; // offset 0
- float intensity; // offset 4
- float _pad1[2]; // offset 8-15 (padding for vec3 alignment)
- float color[3]; // offset 16-27 (vec3 aligned to 16 bytes)
- float _pad2; // offset 28-31
-};
-static_assert(sizeof(FlashUniforms) == 32,
- "FlashUniforms must be 32 bytes for WGSL alignment");
-
-class FlashEffect : public PostProcessEffect {
- public:
- // Backward compatibility constructor (uses default params)
- FlashEffect(const GpuContext& ctx);
- // New parameterized constructor
- FlashEffect(const GpuContext& ctx, const FlashEffectParams& params);
- void render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) override;
- void update_bind_group(WGPUTextureView input_view) override;
-
- private:
- FlashEffectParams params_;
- UniformBuffer<FlashUniforms> flash_uniforms_;
- UniformBuffer<FlashEffectParams> params_buffer_;
- float flash_intensity_ = 0.0f;
-};