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Diffstat (limited to 'src/gpu/effects/flash_cube_effect.h')
-rw-r--r--src/gpu/effects/flash_cube_effect.h29
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diff --git a/src/gpu/effects/flash_cube_effect.h b/src/gpu/effects/flash_cube_effect.h
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+++ b/src/gpu/effects/flash_cube_effect.h
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+// This file is part of the 64k demo project.
+// It implements a flashing cube effect with Perlin noise texture.
+// The cube is large and we're inside it, flashing in sync with the beat.
+
+#pragma once
+#include "3d/camera.h"
+#include "3d/renderer.h"
+#include "3d/scene.h"
+#include "gpu/effect.h"
+#include "gpu/texture_manager.h"
+
+class FlashCubeEffect : public Effect {
+ public:
+ FlashCubeEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void init(MainSequence* demo) override;
+ void resize(int width, int height) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+ private:
+ Renderer3D renderer_;
+ TextureManager texture_manager_;
+ Scene scene_;
+ Camera camera_;
+ int width_ = 1280;
+ int height_ = 720;
+ float last_beat_ = 0.0f;
+ float flash_intensity_ = 0.0f;
+};