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Diffstat (limited to 'src/gpu/effects/flash_cube_effect.h')
-rw-r--r--src/gpu/effects/flash_cube_effect.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/gpu/effects/flash_cube_effect.h b/src/gpu/effects/flash_cube_effect.h
deleted file mode 100644
index df30b5b..0000000
--- a/src/gpu/effects/flash_cube_effect.h
+++ /dev/null
@@ -1,28 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements a flashing cube effect with Perlin noise texture.
-// The cube is large and we're inside it, flashing in sync with the beat.
-
-#pragma once
-#include "3d/camera.h"
-#include "3d/renderer.h"
-#include "3d/scene.h"
-#include "gpu/effect.h"
-#include "gpu/texture_manager.h"
-
-class FlashCubeEffect : public Effect {
- public:
- FlashCubeEffect(const GpuContext& ctx);
- void init(MainSequence* demo) override;
- void resize(int width, int height) override;
- void render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) override;
-
- private:
- Renderer3D renderer_;
- TextureManager texture_manager_;
- Scene scene_;
- Camera camera_;
- float last_beat_ = 0.0f;
- float flash_intensity_ = 0.0f;
- bool initialized_ = false;
-};