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Diffstat (limited to 'src/gpu/effects/fade_effect.cc')
-rw-r--r--src/gpu/effects/fade_effect.cc12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc
index 8aad6b3..359d341 100644
--- a/src/gpu/effects/fade_effect.cc
+++ b/src/gpu/effects/fade_effect.cc
@@ -5,8 +5,7 @@
#include "gpu/effects/post_process_helper.h"
#include <cmath>
-FadeEffect::FadeEffect(const GpuContext& ctx)
- : PostProcessEffect(ctx) {
+FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
const char* shader_code = R"(
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@@ -45,13 +44,15 @@ FadeEffect::FadeEffect(const GpuContext& ctx)
}
)";
- pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
+ pipeline_ =
+ create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
uniforms_ = gpu_create_buffer(
ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
void FadeEffect::update_bind_group(WGPUTextureView input_view) {
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_);
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
+ uniforms_);
}
void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
@@ -73,7 +74,8 @@ void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
}
float uniforms[4] = {fade_amount, 0.0f, 0.0f, 0.0f};
- wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms));
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms,
+ sizeof(uniforms));
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);