diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:40:29 +0100 |
| commit | c9195f997f3e797f03ab90464e4158717198a167 (patch) | |
| tree | 331304f42870246efdc64cc97ad42de59444ef3a /src/gpu/effects/fade_effect.cc | |
| parent | b8e6929cafa41681f0b27ac104c9cf1d4e510837 (diff) | |
style: Apply clang-format to all source files
Diffstat (limited to 'src/gpu/effects/fade_effect.cc')
| -rw-r--r-- | src/gpu/effects/fade_effect.cc | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc index 8aad6b3..359d341 100644 --- a/src/gpu/effects/fade_effect.cc +++ b/src/gpu/effects/fade_effect.cc @@ -5,8 +5,7 @@ #include "gpu/effects/post_process_helper.h" #include <cmath> -FadeEffect::FadeEffect(const GpuContext& ctx) - : PostProcessEffect(ctx) { +FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { const char* shader_code = R"( struct VertexOutput { @builtin(position) position: vec4<f32>, @@ -45,13 +44,15 @@ FadeEffect::FadeEffect(const GpuContext& ctx) } )"; - pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code); + pipeline_ = + create_post_process_pipeline(ctx_.device, ctx_.format, shader_code); uniforms_ = gpu_create_buffer( ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } void FadeEffect::update_bind_group(WGPUTextureView input_view) { - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_); + pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, + uniforms_); } void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat, @@ -73,7 +74,8 @@ void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat, } float uniforms[4] = {fade_amount, 0.0f, 0.0f, 0.0f}; - wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms)); + wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, + sizeof(uniforms)); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); |
