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path: root/src/gpu/effects/circle_mask_effect.cc
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Diffstat (limited to 'src/gpu/effects/circle_mask_effect.cc')
-rw-r--r--src/gpu/effects/circle_mask_effect.cc24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/gpu/effects/circle_mask_effect.cc b/src/gpu/effects/circle_mask_effect.cc
index 5b71086..ca80cf9 100644
--- a/src/gpu/effects/circle_mask_effect.cc
+++ b/src/gpu/effects/circle_mask_effect.cc
@@ -3,6 +3,7 @@
// Generates circular mask and renders green background outside circle.
#include "gpu/effects/circle_mask_effect.h"
+#include "gpu/effects/shader_composer.h"
#include "generated/assets.h"
CircleMaskEffect::CircleMaskEffect(const GpuContext& ctx, float radius)
@@ -30,9 +31,7 @@ void CircleMaskEffect::init(MainSequence* demo) {
demo_->register_auxiliary_texture("circle_mask", width, height);
- compute_uniforms_.init(ctx_.device);
compute_params_.init(ctx_.device);
- render_uniforms_.init(ctx_.device);
WGPUSamplerDescriptor sampler_desc = {};
sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
@@ -49,9 +48,12 @@ void CircleMaskEffect::init(MainSequence* demo) {
const char* render_shader = (const char*)GetAsset(
AssetId::ASSET_CIRCLE_MASK_RENDER_SHADER, &render_size);
+ // Compose shaders to resolve #include directives
+ std::string composed_compute = ShaderComposer::Get().Compose({}, compute_shader);
+
WGPUShaderSourceWGSL compute_wgsl = {};
compute_wgsl.chain.sType = WGPUSType_ShaderSourceWGSL;
- compute_wgsl.code = str_view(compute_shader);
+ compute_wgsl.code = str_view(composed_compute.c_str());
WGPUShaderModuleDescriptor compute_desc = {};
compute_desc.nextInChain = &compute_wgsl.chain;
@@ -82,11 +84,11 @@ void CircleMaskEffect::init(MainSequence* demo) {
const WGPUBindGroupEntry compute_entries[] = {
{.binding = 0,
- .buffer = compute_uniforms_.get().buffer,
+ .buffer = uniforms_.get().buffer,
.size = sizeof(CommonPostProcessUniforms)},
{.binding = 1,
.buffer = compute_params_.get().buffer,
- .size = sizeof(EffectParams)},
+ .size = sizeof(CircleMaskParams)},
};
const WGPUBindGroupDescriptor compute_bg_desc = {
.layout = wgpuRenderPipelineGetBindGroupLayout(compute_pipeline_, 0),
@@ -96,9 +98,11 @@ void CircleMaskEffect::init(MainSequence* demo) {
compute_bind_group_ =
wgpuDeviceCreateBindGroup(ctx_.device, &compute_bg_desc);
+ std::string composed_render = ShaderComposer::Get().Compose({}, render_shader);
+
WGPUShaderSourceWGSL render_wgsl = {};
render_wgsl.chain.sType = WGPUSType_ShaderSourceWGSL;
- render_wgsl.code = str_view(render_shader);
+ render_wgsl.code = str_view(composed_render.c_str());
WGPUShaderModuleDescriptor render_desc = {};
render_desc.nextInChain = &render_wgsl.chain;
@@ -139,7 +143,7 @@ void CircleMaskEffect::init(MainSequence* demo) {
{.binding = 0, .textureView = mask_view},
{.binding = 1, .sampler = mask_sampler_},
{.binding = 2,
- .buffer = render_uniforms_.get().buffer,
+ .buffer = uniforms_.get().buffer,
.size = sizeof(CommonPostProcessUniforms)},
};
const WGPUBindGroupDescriptor render_bg_desc = {
@@ -160,9 +164,9 @@ void CircleMaskEffect::compute(WGPUCommandEncoder encoder, float time,
.beat = beat,
.audio_intensity = intensity,
};
- compute_uniforms_.update(ctx_.queue, uniforms);
+ uniforms_.update(ctx_.queue, uniforms);
- const EffectParams params = {
+ const CircleMaskParams params = {
.radius = radius_,
};
compute_params_.update(ctx_.queue, params);
@@ -199,7 +203,7 @@ void CircleMaskEffect::render(WGPURenderPassEncoder pass, float time,
.beat = beat,
.audio_intensity = intensity,
};
- render_uniforms_.update(ctx_.queue, uniforms);
+ uniforms_.update(ctx_.queue, uniforms);
wgpuRenderPassEncoderSetPipeline(pass, render_pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, render_bind_group_, 0, nullptr);