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-rw-r--r--src/gpu/effect.h183
1 files changed, 0 insertions, 183 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h
deleted file mode 100644
index 30e43d1..0000000
--- a/src/gpu/effect.h
+++ /dev/null
@@ -1,183 +0,0 @@
-#pragma once
-#include "gpu/gpu.h"
-#include "gpu/post_process_helper.h"
-#include "gpu/uniform_helper.h"
-#include <algorithm>
-#include <map>
-#include <memory>
-#include <string>
-#include <vector>
-
-class MainSequence;
-class PostProcessEffect;
-
-class Effect {
- public:
- Effect(const GpuContext& ctx) : ctx_(ctx) {
- uniforms_.init(ctx.device);
- }
- virtual ~Effect() = default;
- virtual void init(MainSequence* demo) {
- (void)demo;
- }
- virtual void start() {
- }
- virtual void compute(WGPUCommandEncoder encoder,
- const CommonPostProcessUniforms& uniforms) {
- (void)encoder;
- (void)uniforms;
- }
- virtual void render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) = 0;
- virtual void resize(int width, int height) {
- width_ = width;
- height_ = height;
- }
-
- virtual void end() {
- }
- bool is_initialized = false;
- virtual bool is_post_process() const {
- return false;
- }
-
- // If true, MainSequence will capture current framebuffer to "captured_frame"
- // auxiliary texture before rendering this effect
- virtual bool needs_framebuffer_capture() const {
- return false;
- }
-
- // Helper: get initialized CommonPostProcessUniforms based on current
- // dimensions If aspect_ratio < 0, computes from width_/height_
- CommonPostProcessUniforms
- get_common_uniforms(float time = 0.0f, float beat_time = 0.0f,
- float beat_phase = 0.0f, float intensity = 0.0f,
- float aspect_ratio = -1.0f) const {
- return {
- .resolution = {static_cast<float>(width_), static_cast<float>(height_)},
- .aspect_ratio = aspect_ratio < 0.0f ? static_cast<float>(width_) /
- static_cast<float>(height_)
- : aspect_ratio,
- .time = time,
- .beat_time = beat_time,
- .beat_phase = beat_phase,
- .audio_intensity = intensity,
- ._pad = 0.0f,
- };
- }
-
- protected:
- const GpuContext& ctx_;
- UniformBuffer<CommonPostProcessUniforms> uniforms_;
- int width_ = 1280;
- int height_ = 720;
-};
-
-class PostProcessEffect : public Effect {
- public:
- PostProcessEffect(const GpuContext& ctx) : Effect(ctx) {
- }
- bool is_post_process() const override {
- return true;
- }
- void compute(WGPUCommandEncoder, const CommonPostProcessUniforms&) override {
- }
- void render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) override;
- virtual void update_bind_group(WGPUTextureView input_view) = 0;
-
- protected:
- WGPURenderPipeline pipeline_ = nullptr;
- WGPUBindGroup bind_group_ = nullptr;
-};
-
-struct SequenceItem {
- std::shared_ptr<Effect> effect;
- float start_time; // Relative to Sequence start
- float end_time; // Relative to Sequence start
- int priority; // Render order within sequence (higher = later/top)
- bool active;
-};
-
-class Sequence {
- public:
- int priority = 0; // Render order of this sequence (higher = later/top)
- void init(MainSequence* demo);
- void add_effect(std::shared_ptr<Effect> effect, float start_time,
- float end_time, int priority = 0);
- void update_active_list(float seq_time);
- void resize(int width, int height);
- void collect_active_effects(std::vector<SequenceItem*>& scene_effects,
- std::vector<SequenceItem*>& post_effects);
- void reset();
- void set_end_time(float end_time) {
- end_time_ = end_time;
- }
- float get_end_time() const {
- return end_time_;
- }
-
- private:
- std::vector<SequenceItem> items_;
- bool is_sorted_ = false;
- float end_time_ = -1.0f; // Optional: -1.0 means "no explicit end"
- void sort_items();
-};
-
-class MainSequence {
- public:
- MainSequence();
- ~MainSequence();
- GpuContext gpu_ctx;
-
- void init(const GpuContext& ctx, int width, int height);
- void init_test(const GpuContext& ctx);
- void add_sequence(std::shared_ptr<Sequence> seq, float start_time,
- int priority = 0);
- void render_frame(float global_time, float beat_time, float beat_phase,
- float peak, float aspect_ratio, WGPUSurface surface);
- void resize(int width, int height);
- void shutdown();
-
- // Auxiliary texture registry for inter-effect texture sharing
- void register_auxiliary_texture(const char* name, int width, int height);
- void resize_auxiliary_texture(const char* name, int width, int height);
- WGPUTextureView get_auxiliary_view(const char* name);
-
-#if !defined(STRIP_ALL)
- void simulate_until(float target_time, float step_rate, float bpm = 120.0f);
-#endif /* !defined(STRIP_ALL) */
-
- private:
- struct ActiveSequence {
- std::shared_ptr<Sequence> seq;
- float start_time;
- int priority;
- bool activated =
- false; // Track if sequence has been activated for debug output
- };
- std::vector<ActiveSequence> sequences_;
-
- int width_ = 1280;
- int height_ = 720;
-
- WGPUTexture framebuffer_a_ = nullptr;
- WGPUTextureView framebuffer_view_a_ = nullptr;
- WGPUTexture framebuffer_b_ = nullptr;
- WGPUTextureView framebuffer_view_b_ = nullptr;
-
- WGPUTexture depth_texture_ = nullptr;
- WGPUTextureView depth_view_ = nullptr;
-
- std::unique_ptr<Effect> passthrough_effect_;
-
- struct AuxiliaryTexture {
- WGPUTexture texture;
- WGPUTextureView view;
- int width;
- int height;
- };
- std::map<std::string, AuxiliaryTexture> auxiliary_textures_;
-
- void create_framebuffers(int width, int height);
-};