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-rw-r--r--src/gpu/effect.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/gpu/effect.h b/src/gpu/effect.h
index d40e750..0d7e35e 100644
--- a/src/gpu/effect.h
+++ b/src/gpu/effect.h
@@ -14,7 +14,8 @@ class NodeRegistry;
class Effect {
public:
Effect(const GpuContext& ctx, const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs);
+ const std::vector<std::string>& outputs, float start_time,
+ float end_time);
virtual ~Effect() = default;
// Optional: Declare temporary nodes (e.g., multi-pass intermediate buffers)
@@ -22,7 +23,12 @@ class Effect {
(void)registry;
}
- // Render effect (multi-input/multi-output)
+ // Dispatch render with automatic passthrough outside [start, end]
+ void dispatch_render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes);
+
+ // Render effect (multi-input/multi-output) - override in derived classes
virtual void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) = 0;
@@ -46,5 +52,12 @@ class Effect {
std::vector<std::string> output_nodes_;
int width_ = 1280;
int height_ = 720;
+
+ private:
+ float start_time_;
+ float end_time_;
+
+ // Auto-passthrough helper for 1:1 input/output effects
+ void blit_input_to_output(WGPUCommandEncoder encoder, NodeRegistry& nodes);
};
#endif // EFFECT_H