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-rw-r--r--src/gpu/effect.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc
index 9e769eb..a1b45f1 100644
--- a/src/gpu/effect.cc
+++ b/src/gpu/effect.cc
@@ -260,7 +260,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
scene_attachment.loadOp = WGPULoadOp_Clear;
scene_attachment.storeOp = WGPUStoreOp_Store;
scene_attachment.clearValue = {0, 0, 0, 1};
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
scene_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
+#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDepthStencilAttachment depth_attachment = {};
depth_attachment.view = depth_view_;
@@ -300,7 +302,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
final_attachment.resolveTarget = nullptr;
final_attachment.loadOp = WGPULoadOp_Load;
final_attachment.storeOp = WGPUStoreOp_Store;
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
final_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
+#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDescriptor final_desc = {
.colorAttachmentCount = 1, .colorAttachments = &final_attachment};
WGPURenderPassEncoder final_pass =
@@ -334,7 +338,9 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
pp_attachment.resolveTarget = nullptr;
pp_attachment.loadOp = WGPULoadOp_Load;
pp_attachment.storeOp = WGPUStoreOp_Store;
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
pp_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
+#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDescriptor pp_desc = {.colorAttachmentCount = 1,
.colorAttachments = &pp_attachment};
WGPURenderPassEncoder pp_pass =