diff options
Diffstat (limited to 'src/gpu/demo_effects.h')
| -rw-r--r-- | src/gpu/demo_effects.h | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index d0ae748..beadafb 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -6,16 +6,16 @@ #include "3d/renderer.h" #include "3d/scene.h" #include "effect.h" -#include "gpu/effects/circle_mask_effect.h" -#include "gpu/effects/fade_effect.h" // FadeEffect with full definition -#include "gpu/effects/flash_effect.h" // FlashEffect with params support -#include "gpu/effects/post_process_helper.h" -#include "gpu/effects/rotating_cube_effect.h" -#include "gpu/effects/shaders.h" -#include "gpu/effects/theme_modulation_effect.h" // ThemeModulationEffect with full definition -#include "gpu/effects/hybrid_3d_effect.h" -#include "gpu/effects/flash_cube_effect.h" -#include "gpu/effects/scene1_effect.h" +#include "effects/circle_mask_effect.h" +#include "effects/fade_effect.h" // FadeEffect with full definition +#include "effects/flash_effect.h" // FlashEffect with params support +#include "gpu/post_process_helper.h" +#include "effects/rotating_cube_effect.h" +#include "gpu/shaders.h" +#include "effects/theme_modulation_effect.h" // ThemeModulationEffect with full definition +#include "effects/hybrid_3d_effect.h" +#include "effects/flash_cube_effect.h" +#include "effects/scene1_effect.h" #include "gpu/gpu.h" #include "gpu/texture_manager.h" #include "gpu/uniform_helper.h" @@ -180,13 +180,9 @@ class DistortEffect : public PostProcessEffect { UniformBuffer<DistortParams> params_buffer_; }; -// ThemeModulationEffect now defined in gpu/effects/theme_modulation_effect.h -// (included above) FadeEffect now defined in gpu/effects/fade_effect.h -// (included above) FlashEffect now defined in gpu/effects/flash_effect.h -// (included above) -#include "gpu/effects/cnn_effect.h" -#include "gpu/effects/cnn_v2_effect.h" +#include "effects/cnn_effect.h" +#include "effects/cnn_v2_effect.h" // Auto-generated functions void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx); |
