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-rw-r--r--src/gpu/demo_effects.h50
1 files changed, 19 insertions, 31 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 6b22f3f..beccd46 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -8,42 +8,30 @@
#include "3d/renderer.h"
#include "3d/scene.h"
-// Base effect classes
-#include "effect.h"
+// Base effect classes (v2)
+#include "gpu/effect_v2.h"
#include "gpu/post_process_helper.h"
+#include "gpu/sequence_v2.h"
#include "gpu/shaders.h"
#include "gpu/texture_manager.h"
#include "gpu/uniform_helper.h"
-// Individual Effect Headers
-#include "effects/chroma_aberration_effect.h"
-#include "effects/circle_mask_effect.h"
-#include "../../cnn_v1/src/cnn_v1_effect.h"
-#include "../../cnn_v2/src/cnn_v2_effect.h"
-#include "effects/distort_effect.h"
-#include "effects/fade_effect.h"
-#include "effects/flash_cube_effect.h"
-#include "effects/flash_effect.h"
-#include "effects/gaussian_blur_effect.h"
-#include "effects/heptagon_effect.h"
-#include "effects/hybrid_3d_effect.h"
-#include "effects/moving_ellipse_effect.h"
-#include "effects/particle_spray_effect.h"
-#include "effects/particles_effect.h"
-#include "effects/passthrough_effect.h"
-#include "effects/rotating_cube_effect.h"
-#include "effects/scene1_effect.h"
-#include "effects/sdf_test_effect.h"
-#include "effects/solarize_effect.h"
-#include "effects/theme_modulation_effect.h"
-#include "effects/vignette_effect.h"
+// Individual Effect Headers (v2)
+#include "effects/gaussian_blur_effect_v2.h"
+#include "effects/heptagon_effect_v2.h"
+#include "effects/hybrid3_d_effect_v2.h"
+#include "effects/particles_effect_v2.h"
+#include "effects/passthrough_effect_v2.h"
+#include "effects/placeholder_effect_v2.h"
+#include "effects/rotating_cube_effect_v2.h"
+// TODO: Port CNN effects to v2
+// #include "../../cnn_v1/src/cnn_v1_effect.h"
+// #include "../../cnn_v2/src/cnn_v2_effect.h"
#include <memory>
-// Common particle definition is now in effects/particle_defs.h
-
-// Auto-generated functions from sequence compiler
-
-void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx);
-
-float GetDemoDuration();
+// Auto-generated functions from sequence compiler v2
+// See generated/timeline_v2.h for:
+// - InitializeV2Sequences()
+// - GetActiveV2Sequence()
+// - RenderV2Timeline()