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diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
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+// This file is part of the 64k demo project.
+// It declares the concrete effects used in the demo.
+
+#pragma once
+#include "effect.h"
+#include "gpu.h"
+#include <memory>
+
+class HeptagonEffect : public Effect {
+public:
+ HeptagonEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+private:
+ WGPUQueue queue_;
+ RenderPass pass_;
+ GpuBuffer uniforms_;
+};
+
+class ParticlesEffect : public Effect {
+public:
+ ParticlesEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
+ void compute(WGPUCommandEncoder encoder, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+private:
+ WGPUQueue queue_;
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+ GpuBuffer uniforms_;
+};
+
+// Factory
+std::shared_ptr<Sequence> create_demo_sequence(WGPUDevice device,
+ WGPUQueue queue,
+ WGPUTextureFormat format);