summaryrefslogtreecommitdiff
path: root/src/effects
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/placeholder_effect.cc21
-rw-r--r--src/effects/rotating_cube_effect.cc5
2 files changed, 17 insertions, 9 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index d3308de..a83d922 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -18,15 +18,18 @@ PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx,
pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
passthrough_v2_shader_wgsl);
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ // Headless mode: skip sampler creation
+ if (ctx_.device != nullptr) {
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
+ sampler_desc.maxAnisotropy = 1;
+ sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ }
}
void PlaceholderEffect::render(WGPUCommandEncoder encoder,
diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc
index 3f1d445..e7ed52e 100644
--- a/src/effects/rotating_cube_effect.cc
+++ b/src/effects/rotating_cube_effect.cc
@@ -10,6 +10,11 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") {
+ // Headless mode: skip GPU resource creation
+ if (ctx_.device == nullptr) {
+ return;
+ }
+
// Create uniform buffers
uniform_buffer_ =
gpu_create_buffer(ctx_.device, sizeof(Uniforms),