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-rw-r--r--src/effects/flash_effect.cc28
-rw-r--r--src/effects/flash_effect.h6
-rw-r--r--src/effects/gaussian_blur_effect.cc2
-rw-r--r--src/effects/heptagon_effect.cc27
-rw-r--r--src/effects/heptagon_effect.h6
-rw-r--r--src/effects/passthrough_effect.cc20
-rw-r--r--src/effects/passthrough_effect.h5
7 files changed, 32 insertions, 62 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc
index 2eba2ff..93ff4dd 100644
--- a/src/effects/flash_effect.cc
+++ b/src/effects/flash_effect.cc
@@ -9,29 +9,15 @@
Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
init_uniforms_buffer();
create_nearest_sampler();
create_dummy_scene_texture();
- pipeline_ = create_post_process_pipeline(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl);
-}
-
-Flash::~Flash() {
- if (bind_group_)
- wgpuBindGroupRelease(bind_group_);
- if (pipeline_)
- wgpuRenderPipelineRelease(pipeline_);
- if (sampler_)
- wgpuSamplerRelease(sampler_);
- if (dummy_texture_view_)
- wgpuTextureViewRelease(dummy_texture_view_);
- if (dummy_texture_)
- wgpuTextureRelease(dummy_texture_);
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl));
}
void Flash::render(WGPUCommandEncoder encoder,
@@ -43,8 +29,8 @@ void Flash::render(WGPUCommandEncoder encoder,
uniforms_buffer_.update(ctx_.queue, params);
// Update bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
- dummy_texture_view_, uniforms_buffer_.get(),
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
{nullptr, 0});
// Render pass
@@ -57,8 +43,8 @@ void Flash::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h
index d46cd56..052957d 100644
--- a/src/effects/flash_effect.h
+++ b/src/effects/flash_effect.h
@@ -4,18 +4,18 @@
#pragma once
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
class Flash : public Effect {
public:
Flash(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time);
- ~Flash() override;
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
- WGPURenderPipeline pipeline_;
- WGPUBindGroup bind_group_;
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
};
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc
index 1d39256..0548b4a 100644
--- a/src/effects/gaussian_blur_effect.cc
+++ b/src/effects/gaussian_blur_effect.cc
@@ -34,7 +34,7 @@ void GaussianBlur::render(WGPUCommandEncoder encoder,
// Update bind group
WGPUBindGroupEntry entries[4] = {};
entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
+ entries[0].sampler = sampler_.get();
entries[1].binding = PP_BINDING_TEXTURE;
entries[1].textureView = input_view;
entries[2].binding = PP_BINDING_UNIFORMS;
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index 46d6f7f..c9ec17c 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -10,28 +10,15 @@ Heptagon::Heptagon(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
init_uniforms_buffer();
create_nearest_sampler();
create_dummy_scene_texture();
- pipeline_ = create_post_process_pipeline(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl);
-}
-
-Heptagon::~Heptagon() {
- if (bind_group_)
- wgpuBindGroupRelease(bind_group_);
- if (pipeline_)
- wgpuRenderPipelineRelease(pipeline_);
- if (sampler_)
- wgpuSamplerRelease(sampler_);
- if (dummy_texture_view_)
- wgpuTextureViewRelease(dummy_texture_view_);
- if (dummy_texture_)
- wgpuTextureRelease(dummy_texture_);
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl));
}
void Heptagon::render(WGPUCommandEncoder encoder,
@@ -44,8 +31,8 @@ void Heptagon::render(WGPUCommandEncoder encoder,
uniforms_buffer_.update(ctx_.queue, params);
// Create bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
- dummy_texture_view_, uniforms_buffer_.get(),
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
{nullptr, 0});
// Render pass
@@ -58,8 +45,8 @@ void Heptagon::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
diff --git a/src/effects/heptagon_effect.h b/src/effects/heptagon_effect.h
index 4b7b887..4563e47 100644
--- a/src/effects/heptagon_effect.h
+++ b/src/effects/heptagon_effect.h
@@ -4,18 +4,18 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
class Heptagon : public Effect {
public:
Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time);
- ~Heptagon();
void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
- WGPURenderPipeline pipeline_;
- WGPUBindGroup bind_group_;
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
};
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 02f14da..24eefca 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -9,15 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
float start_time, float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
init_uniforms_buffer();
create_linear_sampler();
- pipeline_ = create_post_process_pipeline_simple(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl);
+ pipeline_.set(create_post_process_pipeline_simple(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl));
}
void Passthrough::render(WGPUCommandEncoder encoder,
@@ -33,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder,
// Manually create bind group with only 3 entries (no effect params needed)
WGPUBindGroupEntry entries[3] = {};
entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
+ entries[0].sampler = sampler_.get();
entries[1].binding = PP_BINDING_TEXTURE;
entries[1].textureView = input_view;
entries[2].binding = PP_BINDING_UNIFORMS;
@@ -41,14 +40,11 @@ void Passthrough::render(WGPUCommandEncoder encoder,
entries[2].size = sizeof(UniformsSequenceParams);
WGPUBindGroupDescriptor bg_desc = {};
- bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
+ bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0);
bg_desc.entryCount = 3;
bg_desc.entries = entries;
- if (bind_group_) {
- wgpuBindGroupRelease(bind_group_);
- }
- bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
+ bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc));
// Render pass
WGPURenderPassColorAttachment color_attachment = {};
@@ -60,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h
index 3813fa8..1c60e02 100644
--- a/src/effects/passthrough_effect.h
+++ b/src/effects/passthrough_effect.h
@@ -4,6 +4,7 @@
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
class Passthrough : public Effect {
public:
@@ -15,6 +16,6 @@ class Passthrough : public Effect {
NodeRegistry& nodes) override;
private:
- WGPURenderPipeline pipeline_;
- WGPUBindGroup bind_group_;
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
};