diff options
Diffstat (limited to 'src/effects')
| -rw-r--r-- | src/effects/flash_effect.cc | 28 | ||||
| -rw-r--r-- | src/effects/flash_effect.h | 6 | ||||
| -rw-r--r-- | src/effects/gaussian_blur_effect.cc | 2 | ||||
| -rw-r--r-- | src/effects/heptagon_effect.cc | 27 | ||||
| -rw-r--r-- | src/effects/heptagon_effect.h | 6 | ||||
| -rw-r--r-- | src/effects/passthrough_effect.cc | 20 | ||||
| -rw-r--r-- | src/effects/passthrough_effect.h | 5 |
7 files changed, 32 insertions, 62 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc index 2eba2ff..93ff4dd 100644 --- a/src/effects/flash_effect.cc +++ b/src/effects/flash_effect.cc @@ -9,29 +9,15 @@ Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), - bind_group_(nullptr) { + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); init_uniforms_buffer(); create_nearest_sampler(); create_dummy_scene_texture(); - pipeline_ = create_post_process_pipeline( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl); -} - -Flash::~Flash() { - if (bind_group_) - wgpuBindGroupRelease(bind_group_); - if (pipeline_) - wgpuRenderPipelineRelease(pipeline_); - if (sampler_) - wgpuSamplerRelease(sampler_); - if (dummy_texture_view_) - wgpuTextureViewRelease(dummy_texture_view_); - if (dummy_texture_) - wgpuTextureRelease(dummy_texture_); + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl)); } void Flash::render(WGPUCommandEncoder encoder, @@ -43,8 +29,8 @@ void Flash::render(WGPUCommandEncoder encoder, uniforms_buffer_.update(ctx_.queue, params); // Update bind group (use dummy texture for scene effect) - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, - dummy_texture_view_, uniforms_buffer_.get(), + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), {nullptr, 0}); // Render pass @@ -57,8 +43,8 @@ void Flash::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h index d46cd56..052957d 100644 --- a/src/effects/flash_effect.h +++ b/src/effects/flash_effect.h @@ -4,18 +4,18 @@ #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" class Flash : public Effect { public: Flash(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time); - ~Flash() override; void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: - WGPURenderPipeline pipeline_; - WGPUBindGroup bind_group_; + RenderPipeline pipeline_; + BindGroup bind_group_; }; diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc index 1d39256..0548b4a 100644 --- a/src/effects/gaussian_blur_effect.cc +++ b/src/effects/gaussian_blur_effect.cc @@ -34,7 +34,7 @@ void GaussianBlur::render(WGPUCommandEncoder encoder, // Update bind group WGPUBindGroupEntry entries[4] = {}; entries[0].binding = PP_BINDING_SAMPLER; - entries[0].sampler = sampler_; + entries[0].sampler = sampler_.get(); entries[1].binding = PP_BINDING_TEXTURE; entries[1].textureView = input_view; entries[2].binding = PP_BINDING_UNIFORMS; diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc index 46d6f7f..c9ec17c 100644 --- a/src/effects/heptagon_effect.cc +++ b/src/effects/heptagon_effect.cc @@ -10,28 +10,15 @@ Heptagon::Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) { + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); init_uniforms_buffer(); create_nearest_sampler(); create_dummy_scene_texture(); - pipeline_ = create_post_process_pipeline( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl); -} - -Heptagon::~Heptagon() { - if (bind_group_) - wgpuBindGroupRelease(bind_group_); - if (pipeline_) - wgpuRenderPipelineRelease(pipeline_); - if (sampler_) - wgpuSamplerRelease(sampler_); - if (dummy_texture_view_) - wgpuTextureViewRelease(dummy_texture_view_); - if (dummy_texture_) - wgpuTextureRelease(dummy_texture_); + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl)); } void Heptagon::render(WGPUCommandEncoder encoder, @@ -44,8 +31,8 @@ void Heptagon::render(WGPUCommandEncoder encoder, uniforms_buffer_.update(ctx_.queue, params); // Create bind group (use dummy texture for scene effect) - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, - dummy_texture_view_, uniforms_buffer_.get(), + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), {nullptr, 0}); // Render pass @@ -58,8 +45,8 @@ void Heptagon::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); diff --git a/src/effects/heptagon_effect.h b/src/effects/heptagon_effect.h index 4b7b887..4563e47 100644 --- a/src/effects/heptagon_effect.h +++ b/src/effects/heptagon_effect.h @@ -4,18 +4,18 @@ #include "gpu/effect.h" #include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" class Heptagon : public Effect { public: Heptagon(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time); - ~Heptagon(); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: - WGPURenderPipeline pipeline_; - WGPUBindGroup bind_group_; + RenderPipeline pipeline_; + BindGroup bind_group_; }; diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 02f14da..24eefca 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -9,15 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), - bind_group_(nullptr) { + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); init_uniforms_buffer(); create_linear_sampler(); - pipeline_ = create_post_process_pipeline_simple( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); + pipeline_.set(create_post_process_pipeline_simple( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl)); } void Passthrough::render(WGPUCommandEncoder encoder, @@ -33,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder, // Manually create bind group with only 3 entries (no effect params needed) WGPUBindGroupEntry entries[3] = {}; entries[0].binding = PP_BINDING_SAMPLER; - entries[0].sampler = sampler_; + entries[0].sampler = sampler_.get(); entries[1].binding = PP_BINDING_TEXTURE; entries[1].textureView = input_view; entries[2].binding = PP_BINDING_UNIFORMS; @@ -41,14 +40,11 @@ void Passthrough::render(WGPUCommandEncoder encoder, entries[2].size = sizeof(UniformsSequenceParams); WGPUBindGroupDescriptor bg_desc = {}; - bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0); + bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0); bg_desc.entryCount = 3; bg_desc.entries = entries; - if (bind_group_) { - wgpuBindGroupRelease(bind_group_); - } - bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc); + bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc)); // Render pass WGPURenderPassColorAttachment color_attachment = {}; @@ -60,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h index 3813fa8..1c60e02 100644 --- a/src/effects/passthrough_effect.h +++ b/src/effects/passthrough_effect.h @@ -4,6 +4,7 @@ #include "gpu/effect.h" #include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" class Passthrough : public Effect { public: @@ -15,6 +16,6 @@ class Passthrough : public Effect { NodeRegistry& nodes) override; private: - WGPURenderPipeline pipeline_; - WGPUBindGroup bind_group_; + RenderPipeline pipeline_; + BindGroup bind_group_; }; |
