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-rw-r--r--src/effects/shaders.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index 44dfa0b..8a81bb0 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -55,6 +55,8 @@ void InitShaderComposer() {
AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT);
register_if_exists("render/scratch_lines",
AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES);
+ register_if_exists("render/ntsc_common",
+ AssetId::ASSET_SHADER_RENDER_NTSC_COMMON);
register_if_exists("render/fullscreen_vs",
AssetId::ASSET_SHADER_RENDER_FULLSCREEN_VS);
register_if_exists("render/fullscreen_uv_vs",
@@ -103,7 +105,8 @@ const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH);
const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1);
const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2);
const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH);
-const char* ntsc_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC);
+const char* ntsc_rgb_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_RGB);
+const char* ntsc_yiq_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_YIQ);
// Compute shaders
const char* gen_noise_compute_wgsl =