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-rw-r--r--src/effects/shaders.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index f64e135..8b625ee 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -35,6 +35,7 @@ void InitShaderComposer() {
register_if_exists("math/common_utils",
AssetId::ASSET_SHADER_MATH_COMMON_UTILS);
register_if_exists("math/noise", AssetId::ASSET_SHADER_MATH_NOISE);
+ register_if_exists("math/normal", AssetId::ASSET_SHADER_MATH_NORMAL);
register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS);
register_if_exists("render/scene_query_bvh",
AssetId::ASSET_SHADER_RENDER_SCENE_QUERY_BVH);
@@ -50,6 +51,7 @@ void InitShaderComposer() {
register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX);
register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE);
+ register_if_exists("ray_sphere", AssetId::ASSET_SHADER_RAY_SPHERE);
register_if_exists("debug/debug_print",
AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT);
@@ -117,6 +119,9 @@ const char* ntsc_rgb_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_RGB);
const char* ntsc_yiq_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_YIQ);
const char* gbuf_raster_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_RASTER);
const char* gbuf_pack_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_PACK);
+const char* gbuf_shadow_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_SHADOW);
+const char* gbuf_view_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_VIEW);
+const char* gbuf_deferred_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_GBUF_DEFERRED);
const char* cnn_v3_enc0_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC0);
const char* cnn_v3_enc1_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_ENC1);
const char* cnn_v3_bottleneck_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CNN_V3_BOTTLENECK);