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-rw-r--r--src/effects/sdf_test_effect.cc36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/effects/sdf_test_effect.cc b/src/effects/sdf_test_effect.cc
deleted file mode 100644
index 264809f..0000000
--- a/src/effects/sdf_test_effect.cc
+++ /dev/null
@@ -1,36 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements the SDFTestEffect.
-
-#include "effects/sdf_test_effect.h"
-#include "gpu/gpu.h"
-#include "gpu/shaders.h"
-
-SDFTestEffect::SDFTestEffect(const GpuContext& ctx) : SDFEffect(ctx) {
- ResourceBinding bindings[] = {
- {uniforms_.get(), WGPUBufferBindingType_Uniform},
- {camera_params_.get(), WGPUBufferBindingType_Uniform}};
- pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, sdf_test_shader_wgsl,
- bindings, 2);
- pass_.vertex_count = 3;
-}
-
-void SDFTestEffect::render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) {
- // Update common uniforms
- uniforms_.update(ctx_.queue, uniforms);
-
- // Update camera (simple orbiting camera)
- const float radius = 5.0f;
- const float speed = 0.3f;
- vec3 cam_pos(std::cos(uniforms.time * speed) * radius, 2.0f,
- std::sin(uniforms.time * speed) * radius);
- vec3 cam_target(0.0f, 0.0f, 0.0f);
- vec3 cam_up(0.0f, 1.0f, 0.0f);
- update_camera(cam_pos, cam_target, cam_up, 0.785398f, 0.1f, 100.0f,
- uniforms.aspect_ratio);
-
- // Render
- wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
-}