diff options
Diffstat (limited to 'src/effects/sdf_test_effect.cc')
| -rw-r--r-- | src/effects/sdf_test_effect.cc | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/effects/sdf_test_effect.cc b/src/effects/sdf_test_effect.cc deleted file mode 100644 index 264809f..0000000 --- a/src/effects/sdf_test_effect.cc +++ /dev/null @@ -1,36 +0,0 @@ -// This file is part of the 64k demo project. -// It implements the SDFTestEffect. - -#include "effects/sdf_test_effect.h" -#include "gpu/gpu.h" -#include "gpu/shaders.h" - -SDFTestEffect::SDFTestEffect(const GpuContext& ctx) : SDFEffect(ctx) { - ResourceBinding bindings[] = { - {uniforms_.get(), WGPUBufferBindingType_Uniform}, - {camera_params_.get(), WGPUBufferBindingType_Uniform}}; - pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, sdf_test_shader_wgsl, - bindings, 2); - pass_.vertex_count = 3; -} - -void SDFTestEffect::render(WGPURenderPassEncoder pass, - const CommonPostProcessUniforms& uniforms) { - // Update common uniforms - uniforms_.update(ctx_.queue, uniforms); - - // Update camera (simple orbiting camera) - const float radius = 5.0f; - const float speed = 0.3f; - vec3 cam_pos(std::cos(uniforms.time * speed) * radius, 2.0f, - std::sin(uniforms.time * speed) * radius); - vec3 cam_target(0.0f, 0.0f, 0.0f); - vec3 cam_up(0.0f, 1.0f, 0.0f); - update_camera(cam_pos, cam_target, cam_up, 0.785398f, 0.1f, 100.0f, - uniforms.aspect_ratio); - - // Render - wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); - wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); - wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0); -} |
