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-rw-r--r--src/effects/sdf_test_effect.cc36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/effects/sdf_test_effect.cc b/src/effects/sdf_test_effect.cc
new file mode 100644
index 0000000..28b3513
--- /dev/null
+++ b/src/effects/sdf_test_effect.cc
@@ -0,0 +1,36 @@
+// This file is part of the 64k demo project.
+// It implements the SDFTestEffect.
+
+#include "effects/sdf_test_effect.h"
+#include "gpu/gpu.h"
+#include "gpu/shaders.h"
+
+SDFTestEffect::SDFTestEffect(const GpuContext& ctx) : SDFEffect(ctx) {
+ ResourceBinding bindings[] = {
+ {uniforms_.get(), WGPUBufferBindingType_Uniform},
+ {camera_params_.get(), WGPUBufferBindingType_Uniform}};
+ pass_ = gpu_create_render_pass(ctx_.device, ctx_.format,
+ sdf_test_shader_wgsl, bindings, 2);
+ pass_.vertex_count = 3;
+}
+
+void SDFTestEffect::render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) {
+ // Update common uniforms
+ uniforms_.update(ctx_.queue, uniforms);
+
+ // Update camera (simple orbiting camera)
+ const float radius = 5.0f;
+ const float speed = 0.3f;
+ vec3 cam_pos(std::cos(uniforms.time * speed) * radius, 2.0f,
+ std::sin(uniforms.time * speed) * radius);
+ vec3 cam_target(0.0f, 0.0f, 0.0f);
+ vec3 cam_up(0.0f, 1.0f, 0.0f);
+ update_camera(cam_pos, cam_target, cam_up, 0.785398f, 0.1f, 100.0f,
+ uniforms.aspect_ratio);
+
+ // Render
+ wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
+}