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-rw-r--r--src/effects/scratch_effect.h19
1 files changed, 6 insertions, 13 deletions
diff --git a/src/effects/scratch_effect.h b/src/effects/scratch_effect.h
index fb36a96..6c0e0cb 100644
--- a/src/effects/scratch_effect.h
+++ b/src/effects/scratch_effect.h
@@ -1,20 +1,13 @@
// Scratch effect - film scratch overlay post-process
-// Reads input buffer, additively blends scratch_lines() on top.
#pragma once
-#include "gpu/effect.h"
-#include "gpu/wgpu_resource.h"
+#include "effects/shaders.h"
+#include "gpu/wgsl_effect.h"
-class Scratch : public Effect {
- public:
+struct Scratch : public WgslEffect {
Scratch(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
- float end_time);
-
- void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
- NodeRegistry& nodes) override;
-
- private:
- RenderPipeline pipeline_;
- BindGroup bind_group_;
+ float end_time)
+ : WgslEffect(ctx, inputs, outputs, start_time, end_time,
+ scratch_shader_wgsl) {}
};