diff options
Diffstat (limited to 'src/effects/scene2_effect.cc')
| -rw-r--r-- | src/effects/scene2_effect.cc | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/effects/scene2_effect.cc b/src/effects/scene2_effect.cc new file mode 100644 index 0000000..b1b9975 --- /dev/null +++ b/src/effects/scene2_effect.cc @@ -0,0 +1,47 @@ +// This file is part of the 64k demo project. +// Scene2 effect - ShaderToy conversion (scene) +// Generated by convert_shadertoy.py + +#include "effects/scene2_effect.h" +#include "effects/shaders.h" +#include "gpu/gpu.h" +#include "gpu/post_process_helper.h" +#include "util/fatal_error.h" + +Scene2Effect::Scene2Effect(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, + float start_time, float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time) { + HEADLESS_RETURN_IF_NULL(ctx_.device); + create_nearest_sampler(); + create_dummy_scene_texture(); + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene2_shader_wgsl)); +} + +void Scene2Effect::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { + WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); + + // uniforms_buffer_ auto-updated by base class dispatch_render() + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), + {nullptr, 0}); + + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; + + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); + wgpuRenderPassEncoderEnd(pass); + wgpuRenderPassEncoderRelease(pass); +} |
