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-rw-r--r--src/effects/scene2_effect.cc47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/effects/scene2_effect.cc b/src/effects/scene2_effect.cc
new file mode 100644
index 0000000..b1b9975
--- /dev/null
+++ b/src/effects/scene2_effect.cc
@@ -0,0 +1,47 @@
+// This file is part of the 64k demo project.
+// Scene2 effect - ShaderToy conversion (scene)
+// Generated by convert_shadertoy.py
+
+#include "effects/scene2_effect.h"
+#include "effects/shaders.h"
+#include "gpu/gpu.h"
+#include "gpu/post_process_helper.h"
+#include "util/fatal_error.h"
+
+Scene2Effect::Scene2Effect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time)
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
+ create_nearest_sampler();
+ create_dummy_scene_texture();
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene2_shader_wgsl));
+}
+
+void Scene2Effect::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ // uniforms_buffer_ auto-updated by base class dispatch_render()
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
+ {nullptr, 0});
+
+ WGPURenderPassColorAttachment color_attachment = {};
+ gpu_init_color_attachment(color_attachment, output_view);
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_attachment;
+
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}