diff options
Diffstat (limited to 'src/effects/scene2_effect.cc')
| -rw-r--r-- | src/effects/scene2_effect.cc | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/effects/scene2_effect.cc b/src/effects/scene2_effect.cc deleted file mode 100644 index 92e5ecd..0000000 --- a/src/effects/scene2_effect.cc +++ /dev/null @@ -1,34 +0,0 @@ -// This file is part of the 64k demo project. -// Scene2 effect - ShaderToy conversion (scene) -// Generated by convert_shadertoy.py - -#include "effects/scene2_effect.h" -#include "effects/shaders.h" -#include "gpu/gpu.h" -#include "gpu/post_process_helper.h" -#include "util/fatal_error.h" - -Scene2Effect::Scene2Effect(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs, - float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time) { - HEADLESS_RETURN_IF_NULL(ctx_.device); - create_nearest_sampler(); - create_dummy_scene_texture(); - pipeline_.set(create_post_process_pipeline( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene2_shader_wgsl)); -} - -void Scene2Effect::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { - WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); - - // uniforms_buffer_ auto-updated by base class dispatch_render() - pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), - dummy_texture_view_.get(), uniforms_buffer_.get(), - {nullptr, 0}); - - run_fullscreen_pass(encoder, pipeline_.get(), bind_group_.get(), output_view); -} |
