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-rw-r--r--src/effects/scene2_effect.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/scene2_effect.cc b/src/effects/scene2_effect.cc
index b1b9975..8c05574 100644
--- a/src/effects/scene2_effect.cc
+++ b/src/effects/scene2_effect.cc
@@ -9,9 +9,9 @@
#include "util/fatal_error.h"
Scene2Effect::Scene2Effect(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs,
- float start_time, float end_time)
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time)
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
create_nearest_sampler();
@@ -21,8 +21,8 @@ Scene2Effect::Scene2Effect(const GpuContext& ctx,
}
void Scene2Effect::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
// uniforms_buffer_ auto-updated by base class dispatch_render()