diff options
Diffstat (limited to 'src/effects/scene1_effect.cc')
| -rw-r--r-- | src/effects/scene1_effect.cc | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/effects/scene1_effect.cc b/src/effects/scene1_effect.cc new file mode 100644 index 0000000..7c109e7 --- /dev/null +++ b/src/effects/scene1_effect.cc @@ -0,0 +1,45 @@ +// Scene1 effect implementation + +#include "effects/scene1_effect.h" +#include "effects/shaders.h" +#include "gpu/gpu.h" +#include "gpu/post_process_helper.h" +#include "util/fatal_error.h" + +Scene1::Scene1(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time) { + HEADLESS_RETURN_IF_NULL(ctx_.device); + + create_nearest_sampler(); + create_dummy_scene_texture(); + + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene1_shader_wgsl)); +} + +void Scene1::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { + WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); + + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), + {nullptr, 0}); + + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); + + WGPURenderPassDescriptor pass_desc = {}; + pass_desc.colorAttachmentCount = 1; + pass_desc.colorAttachments = &color_attachment; + + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle + wgpuRenderPassEncoderEnd(pass); + wgpuRenderPassEncoderRelease(pass); +} |
