summaryrefslogtreecommitdiff
path: root/src/effects/scene1_effect.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/scene1_effect.cc')
-rw-r--r--src/effects/scene1_effect.cc45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/effects/scene1_effect.cc b/src/effects/scene1_effect.cc
new file mode 100644
index 0000000..7c109e7
--- /dev/null
+++ b/src/effects/scene1_effect.cc
@@ -0,0 +1,45 @@
+// Scene1 effect implementation
+
+#include "effects/scene1_effect.h"
+#include "effects/shaders.h"
+#include "gpu/gpu.h"
+#include "gpu/post_process_helper.h"
+#include "util/fatal_error.h"
+
+Scene1::Scene1(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs, float start_time,
+ float end_time)
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
+
+ create_nearest_sampler();
+ create_dummy_scene_texture();
+
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, scene1_shader_wgsl));
+}
+
+void Scene1::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
+ {nullptr, 0});
+
+ WGPURenderPassColorAttachment color_attachment = {};
+ gpu_init_color_attachment(color_attachment, output_view);
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_attachment;
+
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}