diff options
Diffstat (limited to 'src/effects/rotating_cube_effect.cc')
| -rw-r--r-- | src/effects/rotating_cube_effect.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc index 000d177..ec587b5 100644 --- a/src/effects/rotating_cube_effect.cc +++ b/src/effects/rotating_cube_effect.cc @@ -44,7 +44,8 @@ RotatingCube::RotatingCube(const GpuContext& ctx, wgpuDeviceCreatePipelineLayout(ctx_.device, &pl_desc); // Load shader - const std::string composed = ShaderComposer::Get().Compose({}, rotating_cube_wgsl); + const std::string composed = + ShaderComposer::Get().Compose({}, rotating_cube_wgsl); WGPUShaderSourceWGSL wgsl_src = {}; wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL; wgsl_src.code = str_view(composed.c_str()); @@ -78,7 +79,7 @@ RotatingCube::RotatingCube(const GpuContext& ctx, pipeline_desc.vertex.entryPoint = str_view("vs_main"); pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; pipeline_desc.primitive.cullMode = WGPUCullMode_Back; - pipeline_desc.primitive.frontFace = WGPUFrontFace_CW; // Y-flipped perspective + pipeline_desc.primitive.frontFace = WGPUFrontFace_CW; // Y-flipped perspective pipeline_desc.depthStencil = &depth_stencil; pipeline_desc.multisample.count = 1; pipeline_desc.multisample.mask = 0xFFFFFFFF; @@ -136,8 +137,7 @@ void RotatingCube::render(WGPUCommandEncoder encoder, // Update uniforms const Uniforms uniforms = Uniforms::make( - view_proj, - vec4(camera_pos.x, camera_pos.y, camera_pos.z, params.time), + view_proj, vec4(camera_pos.x, camera_pos.y, camera_pos.z, params.time), vec4(1.0f, 0.0f, 0.0f, 0.0f), params.resolution, params.aspect_ratio); const ObjectData obj_data = { |
