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-rw-r--r--src/effects/placeholder_effect.cc57
1 files changed, 22 insertions, 35 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index d8852da..e024a6b 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -1,41 +1,32 @@
-// Placeholder effect v2 implementation - logs TODO warning once
+// Placeholder effect implementation - logs TODO warning once
#include "effects/placeholder_effect.h"
-#include "util/fatal_error.h"
+#include "effects/shaders.h"
#include "gpu/post_process_helper.h"
-#include "gpu/shaders.h"
+#include "util/fatal_error.h"
#include <cstdio>
-PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs,
- const char* placeholder_name)
- : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
- sampler_(nullptr), name_(placeholder_name) {
- // Log once on construction
- fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_);
+Placeholder::Placeholder(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time,
+ const char* placeholder_name)
+ : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
+ bind_group_(nullptr), name_(placeholder_name) {
+ fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_);
- // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
HEADLESS_RETURN_IF_NULL(ctx_.device);
- uniforms_buffer_.init(ctx_.device);
- pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- passthrough_v2_shader_wgsl);
+ init_uniforms_buffer();
+ create_linear_sampler();
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ pipeline_ = create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl);
}
-void PlaceholderEffect::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
+void Placeholder::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
@@ -44,19 +35,15 @@ void PlaceholderEffect::render(WGPUCommandEncoder encoder,
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
uniforms_buffer_.get(), {nullptr, 0});
- WGPURenderPassColorAttachment color_attachment = {
- .view = output_view,
- .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
- .loadOp = WGPULoadOp_Clear,
- .storeOp = WGPUStoreOp_Store,
- .clearValue = {0.0, 0.0, 0.0, 1.0}
- };
+ WGPURenderPassColorAttachment color_attachment = {};
+ gpu_init_color_attachment(color_attachment, output_view);
WGPURenderPassDescriptor pass_desc = {};
pass_desc.colorAttachmentCount = 1;
pass_desc.colorAttachments = &color_attachment;
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);