diff options
Diffstat (limited to 'src/effects/placeholder_effect.cc')
| -rw-r--r-- | src/effects/placeholder_effect.cc | 57 |
1 files changed, 22 insertions, 35 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc index d8852da..e024a6b 100644 --- a/src/effects/placeholder_effect.cc +++ b/src/effects/placeholder_effect.cc @@ -1,41 +1,32 @@ -// Placeholder effect v2 implementation - logs TODO warning once +// Placeholder effect implementation - logs TODO warning once #include "effects/placeholder_effect.h" -#include "util/fatal_error.h" +#include "effects/shaders.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "util/fatal_error.h" #include <cstdio> -PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs, - const char* placeholder_name) - : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), - sampler_(nullptr), name_(placeholder_name) { - // Log once on construction - fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_); +Placeholder::Placeholder(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, + float start_time, float end_time, + const char* placeholder_name) + : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), + bind_group_(nullptr), name_(placeholder_name) { + fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_); - // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) HEADLESS_RETURN_IF_NULL(ctx_.device); - uniforms_buffer_.init(ctx_.device); - pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - passthrough_v2_shader_wgsl); + init_uniforms_buffer(); + create_linear_sampler(); - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge; - sampler_desc.magFilter = WGPUFilterMode_Linear; - sampler_desc.minFilter = WGPUFilterMode_Linear; - sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest; - sampler_desc.maxAnisotropy = 1; - sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); + pipeline_ = create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); } -void PlaceholderEffect::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { +void Placeholder::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); @@ -44,19 +35,15 @@ void PlaceholderEffect::render(WGPUCommandEncoder encoder, pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_buffer_.get(), {nullptr, 0}); - WGPURenderPassColorAttachment color_attachment = { - .view = output_view, - .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED, - .loadOp = WGPULoadOp_Clear, - .storeOp = WGPUStoreOp_Store, - .clearValue = {0.0, 0.0, 0.0, 1.0} - }; + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; pass_desc.colorAttachments = &color_attachment; - WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); |
