summaryrefslogtreecommitdiff
path: root/src/effects/passthrough_effect.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/passthrough_effect.cc')
-rw-r--r--src/effects/passthrough_effect.cc81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
new file mode 100644
index 0000000..ba98657
--- /dev/null
+++ b/src/effects/passthrough_effect.cc
@@ -0,0 +1,81 @@
+// Passthrough effect v2 implementation
+
+#include "effects/passthrough_effect.h"
+#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
+
+PassthroughEffect::PassthroughEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs)
+ : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
+ sampler_(nullptr) {
+ // Init uniform buffer
+ uniforms_buffer_.init(ctx_.device);
+ // Create pipeline (simple version without effect params)
+ pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
+ passthrough_v2_shader_wgsl);
+
+ // Create sampler
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
+ sampler_desc.maxAnisotropy = 1;
+ sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+}
+
+void PassthroughEffect::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ // Get input/output views
+ WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ // Update uniforms
+ uniforms_buffer_.update(ctx_.queue, params);
+
+ // Manually create bind group with only 3 entries (no effect params needed)
+ WGPUBindGroupEntry entries[3] = {};
+ entries[0].binding = PP_BINDING_SAMPLER;
+ entries[0].sampler = sampler_;
+ entries[1].binding = PP_BINDING_TEXTURE;
+ entries[1].textureView = input_view;
+ entries[2].binding = PP_BINDING_UNIFORMS;
+ entries[2].buffer = uniforms_buffer_.get().buffer;
+ entries[2].size = sizeof(UniformsSequenceParams);
+
+ WGPUBindGroupDescriptor bg_desc = {};
+ bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
+ bg_desc.entryCount = 3;
+ bg_desc.entries = entries;
+
+ if (bind_group_) {
+ wgpuBindGroupRelease(bind_group_);
+ }
+ bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
+
+ // Render pass
+ WGPURenderPassColorAttachment color_attachment = {
+ .view = output_view,
+#if !defined(DEMO_CROSS_COMPILE_WIN32)
+ .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
+#endif
+ .loadOp = WGPULoadOp_Clear,
+ .storeOp = WGPUStoreOp_Store,
+ .clearValue = {0.0, 0.0, 0.0, 1.0}
+ };
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_attachment;
+
+ WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}