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path: root/src/effects/passthrough_effect.cc
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Diffstat (limited to 'src/effects/passthrough_effect.cc')
-rw-r--r--src/effects/passthrough_effect.cc44
1 files changed, 12 insertions, 32 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 392102d..24eefca 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -9,27 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs,
float start_time, float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr), sampler_(nullptr) {
- // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- // Init uniform buffer
- uniforms_buffer_.init(ctx_.device);
- // Create pipeline (simple version without effect params)
- pipeline_ = create_post_process_pipeline_simple(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl);
+ init_uniforms_buffer();
+ create_linear_sampler();
- // Create sampler
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ pipeline_.set(create_post_process_pipeline_simple(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl));
}
void Passthrough::render(WGPUCommandEncoder encoder,
@@ -45,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder,
// Manually create bind group with only 3 entries (no effect params needed)
WGPUBindGroupEntry entries[3] = {};
entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
+ entries[0].sampler = sampler_.get();
entries[1].binding = PP_BINDING_TEXTURE;
entries[1].textureView = input_view;
entries[2].binding = PP_BINDING_UNIFORMS;
@@ -53,22 +40,15 @@ void Passthrough::render(WGPUCommandEncoder encoder,
entries[2].size = sizeof(UniformsSequenceParams);
WGPUBindGroupDescriptor bg_desc = {};
- bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
+ bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0);
bg_desc.entryCount = 3;
bg_desc.entries = entries;
- if (bind_group_) {
- wgpuBindGroupRelease(bind_group_);
- }
- bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
+ bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc));
// Render pass
- WGPURenderPassColorAttachment color_attachment = {
- .view = output_view,
- .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
- .loadOp = WGPULoadOp_Clear,
- .storeOp = WGPUStoreOp_Store,
- .clearValue = {0.0, 0.0, 0.0, 1.0}};
+ WGPURenderPassColorAttachment color_attachment = {};
+ gpu_init_color_attachment(color_attachment, output_view);
WGPURenderPassDescriptor pass_desc = {};
pass_desc.colorAttachmentCount = 1;
@@ -76,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);