diff options
Diffstat (limited to 'src/effects/passthrough_effect.cc')
| -rw-r--r-- | src/effects/passthrough_effect.cc | 44 |
1 files changed, 12 insertions, 32 deletions
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc index 392102d..24eefca 100644 --- a/src/effects/passthrough_effect.cc +++ b/src/effects/passthrough_effect.cc @@ -9,27 +9,14 @@ Passthrough::Passthrough(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, float start_time, float end_time) - : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), - bind_group_(nullptr), sampler_(nullptr) { - // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - // Init uniform buffer - uniforms_buffer_.init(ctx_.device); - // Create pipeline (simple version without effect params) - pipeline_ = create_post_process_pipeline_simple( - ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); + init_uniforms_buffer(); + create_linear_sampler(); - // Create sampler - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge; - sampler_desc.magFilter = WGPUFilterMode_Linear; - sampler_desc.minFilter = WGPUFilterMode_Linear; - sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest; - sampler_desc.maxAnisotropy = 1; - sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); + pipeline_.set(create_post_process_pipeline_simple( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl)); } void Passthrough::render(WGPUCommandEncoder encoder, @@ -45,7 +32,7 @@ void Passthrough::render(WGPUCommandEncoder encoder, // Manually create bind group with only 3 entries (no effect params needed) WGPUBindGroupEntry entries[3] = {}; entries[0].binding = PP_BINDING_SAMPLER; - entries[0].sampler = sampler_; + entries[0].sampler = sampler_.get(); entries[1].binding = PP_BINDING_TEXTURE; entries[1].textureView = input_view; entries[2].binding = PP_BINDING_UNIFORMS; @@ -53,22 +40,15 @@ void Passthrough::render(WGPUCommandEncoder encoder, entries[2].size = sizeof(UniformsSequenceParams); WGPUBindGroupDescriptor bg_desc = {}; - bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0); + bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_.get(), 0); bg_desc.entryCount = 3; bg_desc.entries = entries; - if (bind_group_) { - wgpuBindGroupRelease(bind_group_); - } - bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc); + bind_group_.replace(wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc)); // Render pass - WGPURenderPassColorAttachment color_attachment = { - .view = output_view, - .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED, - .loadOp = WGPULoadOp_Clear, - .storeOp = WGPUStoreOp_Store, - .clearValue = {0.0, 0.0, 0.0, 1.0}}; + WGPURenderPassColorAttachment color_attachment = {}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; @@ -76,8 +56,8 @@ void Passthrough::render(WGPUCommandEncoder encoder, WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); |
