diff options
Diffstat (limited to 'src/effects/particle_compute.wgsl')
| -rw-r--r-- | src/effects/particle_compute.wgsl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/effects/particle_compute.wgsl b/src/effects/particle_compute.wgsl new file mode 100644 index 0000000..2960cc4 --- /dev/null +++ b/src/effects/particle_compute.wgsl @@ -0,0 +1,31 @@ +// Particle simulation (compute shader) - V2 +struct Particle { + pos: vec4f, + vel: vec4f, + rot: vec4f, + color: vec4f, +}; + +#include "sequence_uniforms" + +@group(0) @binding(0) var<storage, read_write> particles: array<Particle>; +@group(0) @binding(1) var<uniform> uniforms: UniformsSequenceParams; + +@compute @workgroup_size(64) +fn main(@builtin(global_invocation_id) id: vec3u) { + let i = id.x; + if (i >= arrayLength(&particles)) { + return; + } + var p = particles[i]; + let new_pos = p.pos.xyz + p.vel.xyz * 0.016; + p.pos = vec4f(new_pos, p.pos.w); + p.vel.y = p.vel.y - 0.01 * (1.0 + uniforms.audio_intensity * 5.0); + p.rot.x = p.rot.x + p.rot.y * 0.016; + if (p.pos.y < -1.5) { + p.pos.y = 1.5; + p.pos.x = (f32(i % 100u) / 50.0) - 1.0 + (uniforms.audio_intensity * 0.5); + p.vel.y = 0.0; + } + particles[i] = p; +} |
