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-rw-r--r--src/effects/ntsc.wgsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/effects/ntsc.wgsl b/src/effects/ntsc.wgsl
index 6c9fa37..5c27695 100644
--- a/src/effects/ntsc.wgsl
+++ b/src/effects/ntsc.wgsl
@@ -5,6 +5,7 @@
const vignetteRounding = 160.0f;
const vignetteSmoothness = 0.7f;
+const fisheyeStrength = vec2f(.1, .24);
@group(0) @binding(0) var input_sampler: sampler;
@group(0) @binding(1) var input_texture: texture_2d<f32>;
@@ -13,7 +14,7 @@ const vignetteSmoothness = 0.7f;
// Barrel (fisheye) distortion: strength > 0 = barrel, < 0 = pincushion
fn fisheye(uv: vec2f, strength: f32) -> vec2f {
let r2 = uv * uv;
- return uv * 1.05 * (1.0 + vec2f(.1, .24) * strength * r2);
+ return uv * 1.2 * (1.0 + fisheyeStrength * strength * r2);
}
fn vignette(uv: vec2f) -> f32 {
@@ -32,7 +33,7 @@ fn vignette(uv: vec2f) -> f32 {
// Black outside screen edges
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
- discard; // return vec4f(0.0, 0.0, 0.0, 1.0);
+ return vec4f(0.0, 0.0, 0.0, 1.0);
}
// Chroma separation (horizontal RGB bleeding)