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-rw-r--r--src/effects/hybrid3_d_effect_v2.h32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/effects/hybrid3_d_effect_v2.h b/src/effects/hybrid3_d_effect_v2.h
deleted file mode 100644
index c8116b0..0000000
--- a/src/effects/hybrid3_d_effect_v2.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// This file is part of the 64k demo project.
-// It declares Hybrid3DEffectV2 (simplified v2 port).
-// TODO: Full Renderer3D integration with Scene/Camera
-
-#pragma once
-
-#include "3d/camera.h"
-#include "3d/renderer.h"
-#include "3d/scene.h"
-#include "gpu/effect_v2.h"
-
-class Hybrid3DEffectV2 : public EffectV2 {
- public:
- Hybrid3DEffectV2(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs);
- ~Hybrid3DEffectV2() override;
-
- void declare_nodes(NodeRegistry& registry) override;
- void render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) override;
-
- private:
- Renderer3D renderer_;
- Scene scene_;
- Camera camera_;
- bool initialized_ = false;
- std::string depth_node_;
- WGPUTexture dummy_texture_;
- WGPUTextureView dummy_texture_view_;
-};