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Diffstat (limited to 'src/effects/hybrid3_d_effect_v2.h')
| -rw-r--r-- | src/effects/hybrid3_d_effect_v2.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/effects/hybrid3_d_effect_v2.h b/src/effects/hybrid3_d_effect_v2.h new file mode 100644 index 0000000..078b047 --- /dev/null +++ b/src/effects/hybrid3_d_effect_v2.h @@ -0,0 +1,30 @@ +// This file is part of the 64k demo project. +// It declares Hybrid3DEffectV2 (simplified v2 port). +// TODO: Full Renderer3D integration with Scene/Camera + +#pragma once + +#include "3d/camera.h" +#include "3d/renderer.h" +#include "3d/scene.h" +#include "gpu/effect_v2.h" + +class Hybrid3DEffectV2 : public EffectV2 { + public: + Hybrid3DEffectV2(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs); + ~Hybrid3DEffectV2() override = default; + + void declare_nodes(NodeRegistry& registry) override; + void render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + Renderer3D renderer_; + Scene scene_; + Camera camera_; + bool initialized_ = false; + std::string depth_node_; +}; |
