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-rw-r--r--src/effects/heptagon_effect.cc49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
deleted file mode 100644
index ac688df..0000000
--- a/src/effects/heptagon_effect.cc
+++ /dev/null
@@ -1,49 +0,0 @@
-// Heptagon effect implementation
-
-#include "effects/heptagon_effect.h"
-#include "effects/shaders.h"
-#include "gpu/gpu.h"
-#include "gpu/post_process_helper.h"
-#include "util/fatal_error.h"
-
-Heptagon::Heptagon(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs, float start_time,
- float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time) {
- HEADLESS_RETURN_IF_NULL(ctx_.device);
-
- create_nearest_sampler();
- create_dummy_scene_texture();
-
- pipeline_.set(create_post_process_pipeline(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl));
-}
-
-void Heptagon::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
- // Get output view (scene effects typically write to output, ignore input)
- WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
-
- // Create bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
- dummy_texture_view_.get(), uniforms_buffer_.get(),
- {nullptr, 0});
-
- // Render pass
- WGPURenderPassColorAttachment color_attachment = {};
- gpu_init_color_attachment(color_attachment, output_view);
-
- WGPURenderPassDescriptor pass_desc = {};
- pass_desc.colorAttachmentCount = 1;
- pass_desc.colorAttachments = &color_attachment;
-
- WGPURenderPassEncoder pass =
- wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
- wgpuRenderPassEncoderEnd(pass);
- wgpuRenderPassEncoderRelease(pass);
-}