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-rw-r--r--src/effects/heptagon_effect.cc30
1 files changed, 4 insertions, 26 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index c472f2f..46d6f7f 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -10,37 +10,15 @@ Heptagon::Heptagon(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr),
- sampler_(nullptr) {
- // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
+ : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- // Init uniforms
- uniforms_buffer_.init(ctx_.device);
+ init_uniforms_buffer();
+ create_nearest_sampler();
+ create_dummy_scene_texture();
- // Create pipeline (standard post-process, no depth)
pipeline_ = create_post_process_pipeline(
ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl);
-
- // Create dummy sampler (scene effects don't use texture input)
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Nearest;
- sampler_desc.minFilter = WGPUFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-
- // Create 1×1 dummy texture
- WGPUTextureDescriptor tex_desc = {};
- tex_desc.size = {1, 1, 1};
- tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
- tex_desc.usage = WGPUTextureUsage_TextureBinding;
- tex_desc.dimension = WGPUTextureDimension_2D;
- tex_desc.mipLevelCount = 1;
- tex_desc.sampleCount = 1;
- dummy_texture_ = wgpuDeviceCreateTexture(ctx_.device, &tex_desc);
- dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr);
}
Heptagon::~Heptagon() {