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-rw-r--r--src/effects/heptagon_effect.cc24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
deleted file mode 100644
index d15882d..0000000
--- a/src/effects/heptagon_effect.cc
+++ /dev/null
@@ -1,24 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements the HeptagonEffect.
-
-#include "effects/heptagon_effect.h"
-#include "gpu/gpu.h"
-#include "gpu/shaders.h"
-#include "util/mini_math.h"
-
-// --- HeptagonEffect ---
-HeptagonEffect::HeptagonEffect(const GpuContext& ctx) : Effect(ctx) {
- // uniforms_ is initialized by Effect base class
- ResourceBinding bindings[] = {
- {uniforms_.get(), WGPUBufferBindingType_Uniform}};
- pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, main_shader_wgsl,
- bindings, 1);
- pass_.vertex_count = 21;
-}
-void HeptagonEffect::render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) {
- uniforms_.update(ctx_.queue, uniforms);
- wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
-}