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Diffstat (limited to 'src/effects/heptagon_effect.cc')
-rw-r--r--src/effects/heptagon_effect.cc44
1 files changed, 26 insertions, 18 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index 20761dc..fd83229 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -1,15 +1,16 @@
// Heptagon effect implementation
#include "effects/heptagon_effect.h"
-#include "util/fatal_error.h"
+#include "effects/shaders.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
-#include "effects/shaders.h"
+#include "util/fatal_error.h"
Heptagon::Heptagon(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs)
- : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr) {
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs)
+ : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
+ sampler_(nullptr) {
// Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
HEADLESS_RETURN_IF_NULL(ctx_.device);
@@ -17,8 +18,8 @@ Heptagon::Heptagon(const GpuContext& ctx,
uniforms_buffer_.init(ctx_.device);
// Create pipeline (standard post-process, no depth)
- pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- heptagon_shader_wgsl);
+ pipeline_ = create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl);
// Create dummy sampler (scene effects don't use texture input)
WGPUSamplerDescriptor sampler_desc = {};
@@ -42,16 +43,21 @@ Heptagon::Heptagon(const GpuContext& ctx,
}
Heptagon::~Heptagon() {
- if (bind_group_) wgpuBindGroupRelease(bind_group_);
- if (pipeline_) wgpuRenderPipelineRelease(pipeline_);
- if (sampler_) wgpuSamplerRelease(sampler_);
- if (dummy_texture_view_) wgpuTextureViewRelease(dummy_texture_view_);
- if (dummy_texture_) wgpuTextureRelease(dummy_texture_);
+ if (bind_group_)
+ wgpuBindGroupRelease(bind_group_);
+ if (pipeline_)
+ wgpuRenderPipelineRelease(pipeline_);
+ if (sampler_)
+ wgpuSamplerRelease(sampler_);
+ if (dummy_texture_view_)
+ wgpuTextureViewRelease(dummy_texture_view_);
+ if (dummy_texture_)
+ wgpuTextureRelease(dummy_texture_);
}
void Heptagon::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
// Get output view (scene effects typically write to output, ignore input)
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
@@ -59,8 +65,9 @@ void Heptagon::render(WGPUCommandEncoder encoder,
uniforms_buffer_.update(ctx_.queue, params);
// Create bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, dummy_texture_view_,
- uniforms_buffer_.get(), {nullptr, 0});
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
+ dummy_texture_view_, uniforms_buffer_.get(),
+ {nullptr, 0});
// Render pass
WGPURenderPassColorAttachment color_attachment = {};
@@ -74,10 +81,11 @@ void Heptagon::render(WGPUCommandEncoder encoder,
pass_desc.colorAttachmentCount = 1;
pass_desc.colorAttachments = &color_attachment;
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ WGPURenderPassEncoder pass =
+ wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);
}