diff options
Diffstat (limited to 'src/effects/heptagon_effect.cc')
| -rw-r--r-- | src/effects/heptagon_effect.cc | 80 |
1 files changed, 25 insertions, 55 deletions
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc index 303ab2a..c9ec17c 100644 --- a/src/effects/heptagon_effect.cc +++ b/src/effects/heptagon_effect.cc @@ -1,57 +1,29 @@ -// Heptagon effect v2 implementation +// Heptagon effect implementation #include "effects/heptagon_effect.h" -#include "util/fatal_error.h" +#include "effects/shaders.h" #include "gpu/gpu.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "util/fatal_error.h" -HeptagonEffect::HeptagonEffect(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs) - : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr) { - // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) +Heptagon::Heptagon(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time) { HEADLESS_RETURN_IF_NULL(ctx_.device); - // Init uniforms - uniforms_buffer_.init(ctx_.device); - - // Create pipeline (standard v2 post-process, no depth) - pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - heptagon_v2_shader_wgsl); - - // Create dummy sampler (scene effects don't use texture input) - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; - sampler_desc.magFilter = WGPUFilterMode_Nearest; - sampler_desc.minFilter = WGPUFilterMode_Nearest; - sampler_desc.maxAnisotropy = 1; - sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); - - // Create 1×1 dummy texture - WGPUTextureDescriptor tex_desc = {}; - tex_desc.size = {1, 1, 1}; - tex_desc.format = WGPUTextureFormat_RGBA8Unorm; - tex_desc.usage = WGPUTextureUsage_TextureBinding; - tex_desc.dimension = WGPUTextureDimension_2D; - tex_desc.mipLevelCount = 1; - tex_desc.sampleCount = 1; - dummy_texture_ = wgpuDeviceCreateTexture(ctx_.device, &tex_desc); - dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr); -} + init_uniforms_buffer(); + create_nearest_sampler(); + create_dummy_scene_texture(); -HeptagonEffect::~HeptagonEffect() { - if (bind_group_) wgpuBindGroupRelease(bind_group_); - if (pipeline_) wgpuRenderPipelineRelease(pipeline_); - if (sampler_) wgpuSamplerRelease(sampler_); - if (dummy_texture_view_) wgpuTextureViewRelease(dummy_texture_view_); - if (dummy_texture_) wgpuTextureRelease(dummy_texture_); + pipeline_.set(create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, heptagon_shader_wgsl)); } -void HeptagonEffect::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { +void Heptagon::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { // Get output view (scene effects typically write to output, ignore input) WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); @@ -59,25 +31,23 @@ void HeptagonEffect::render(WGPUCommandEncoder encoder, uniforms_buffer_.update(ctx_.queue, params); // Create bind group (use dummy texture for scene effect) - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, dummy_texture_view_, - uniforms_buffer_.get(), {nullptr, 0}); + pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(), + dummy_texture_view_.get(), uniforms_buffer_.get(), + {nullptr, 0}); // Render pass WGPURenderPassColorAttachment color_attachment = {}; - color_attachment.view = output_view; - color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; - color_attachment.loadOp = WGPULoadOp_Clear; - color_attachment.storeOp = WGPUStoreOp_Store; - color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; pass_desc.colorAttachments = &color_attachment; - WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); - wgpuRenderPassEncoderSetPipeline(pass, pipeline_); - wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); - wgpuRenderPassEncoderDraw(pass, 21, 1, 0, 0); // 7 triangles * 3 vertices + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get()); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); } |
