diff options
Diffstat (limited to 'src/effects/gaussian_blur_effect.cc')
| -rw-r--r-- | src/effects/gaussian_blur_effect.cc | 54 |
1 files changed, 20 insertions, 34 deletions
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc index adb094c..0548b4a 100644 --- a/src/effects/gaussian_blur_effect.cc +++ b/src/effects/gaussian_blur_effect.cc @@ -1,39 +1,28 @@ -// Gaussian blur effect v2 implementation +// Gaussian blur effect implementation #include "effects/gaussian_blur_effect.h" -#include "util/fatal_error.h" +#include "effects/shaders.h" #include "gpu/post_process_helper.h" -#include "gpu/shaders.h" +#include "util/fatal_error.h" -GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs) - : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), - sampler_(nullptr) { - // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) +GaussianBlur::GaussianBlur(const GpuContext& ctx, + const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time) + : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) { HEADLESS_RETURN_IF_NULL(ctx_.device); - // Create pipeline - pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm, - gaussian_blur_v2_shader_wgsl); - - // Create sampler - WGPUSamplerDescriptor sampler_desc = {}; - sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; - sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; - sampler_desc.magFilter = WGPUFilterMode_Linear; - sampler_desc.minFilter = WGPUFilterMode_Linear; - sampler_desc.maxAnisotropy = 1; - sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); - - // Init uniform buffers + init_uniforms_buffer(); + create_linear_sampler(); params_buffer_.init(ctx_.device); - uniforms_buffer_.init(ctx_.device); + + pipeline_ = create_post_process_pipeline( + ctx_.device, WGPUTextureFormat_RGBA8Unorm, gaussian_blur_shader_wgsl); } -void GaussianBlurEffect::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { +void GaussianBlur::render(WGPUCommandEncoder encoder, + const UniformsSequenceParams& params, + NodeRegistry& nodes) { // Get input/output views WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); @@ -45,7 +34,7 @@ void GaussianBlurEffect::render(WGPUCommandEncoder encoder, // Update bind group WGPUBindGroupEntry entries[4] = {}; entries[0].binding = PP_BINDING_SAMPLER; - entries[0].sampler = sampler_; + entries[0].sampler = sampler_.get(); entries[1].binding = PP_BINDING_TEXTURE; entries[1].textureView = input_view; entries[2].binding = PP_BINDING_UNIFORMS; @@ -67,17 +56,14 @@ void GaussianBlurEffect::render(WGPUCommandEncoder encoder, // Render pass WGPURenderPassColorAttachment color_attachment = {}; - color_attachment.view = output_view; - color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED; - color_attachment.loadOp = WGPULoadOp_Clear; - color_attachment.storeOp = WGPUStoreOp_Store; - color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0}; + gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; pass_desc.colorAttachments = &color_attachment; - WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); + WGPURenderPassEncoder pass = + wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); |
