diff options
Diffstat (limited to 'src/effects/gaussian_blur.wgsl')
| -rw-r--r-- | src/effects/gaussian_blur.wgsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/effects/gaussian_blur.wgsl b/src/effects/gaussian_blur.wgsl new file mode 100644 index 0000000..68e0720 --- /dev/null +++ b/src/effects/gaussian_blur.wgsl @@ -0,0 +1,33 @@ +// 5x5 gaussian blur + +@group(0) @binding(0) var smplr: sampler; +@group(0) @binding(1) var txt: texture_2d<f32>; + +#include "common_uniforms" +#include "render/fullscreen_vs" + +struct GaussianBlurParams { + strength: f32, + strength_audio: f32, + stretch: f32, // dir_y / dir_x + _pad: f32, +}; + +@group(0) @binding(2) var<uniform> uniforms: CommonUniforms; +@group(0) @binding(3) var<uniform> params: GaussianBlurParams; + +@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { + // Parameterized strength + dramatic beat pulsation + let pulse = 1.0 + uniforms.audio_intensity * params.strength_audio; // Pulsate beat + let size = params.strength * pulse; + let dir = vec2f(1., params.stretch) * size / uniforms.resolution.x; + + let uv = p.xy / uniforms.resolution; + var res = vec4f(0.0); + for (var x: f32 = -2.0; x <= 2.0; x += 1.0) { + for (var y: f32 = -2.0; y <= 2.0; y += 1.0) { + res += textureSample(txt, smplr, uv + vec2f(x, y) * dir); + } + } + return res * (1. / 25.0); +} |
