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-rw-r--r--src/effects/gaussian_blur.wgsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/effects/gaussian_blur.wgsl b/src/effects/gaussian_blur.wgsl
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+++ b/src/effects/gaussian_blur.wgsl
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+// 5x5 gaussian blur
+
+@group(0) @binding(0) var smplr: sampler;
+@group(0) @binding(1) var txt: texture_2d<f32>;
+
+#include "common_uniforms"
+#include "render/fullscreen_vs"
+
+struct GaussianBlurParams {
+ strength: f32,
+ strength_audio: f32,
+ stretch: f32, // dir_y / dir_x
+ _pad: f32,
+};
+
+@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: GaussianBlurParams;
+
+@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
+ // Parameterized strength + dramatic beat pulsation
+ let pulse = 1.0 + uniforms.audio_intensity * params.strength_audio; // Pulsate beat
+ let size = params.strength * pulse;
+ let dir = vec2f(1., params.stretch) * size / uniforms.resolution.x;
+
+ let uv = p.xy / uniforms.resolution;
+ var res = vec4f(0.0);
+ for (var x: f32 = -2.0; x <= 2.0; x += 1.0) {
+ for (var y: f32 = -2.0; y <= 2.0; y += 1.0) {
+ res += textureSample(txt, smplr, uv + vec2f(x, y) * dir);
+ }
+ }
+ return res * (1. / 25.0);
+}