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Diffstat (limited to 'src/effects/flash_effect.h')
| -rw-r--r-- | src/effects/flash_effect.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h new file mode 100644 index 0000000..1ac75a4 --- /dev/null +++ b/src/effects/flash_effect.h @@ -0,0 +1,45 @@ +// This file is part of the 64k demo project. +// It declares the FlashEffect - brief white flash on beat hits. + +#pragma once + +#include "gpu/effect.h" +#include "gpu/gpu.h" +#include "gpu/uniform_helper.h" + +// Parameters for FlashEffect (set at construction time) +struct FlashEffectParams { + float color[3] = {1.0f, 1.0f, 1.0f}; // Default: white + float decay_rate = 0.98f; // Default: fast decay + float trigger_threshold = 0.7f; // Default: trigger on strong beats +}; + +// Uniform data sent to GPU shader +// IMPORTANT: Must match WGSL struct layout with proper alignment +// vec3<f32> in WGSL has 16-byte alignment, not 12-byte! +struct FlashUniforms { + float flash_intensity; // offset 0 + float intensity; // offset 4 + float _pad1[2]; // offset 8-15 (padding for vec3 alignment) + float color[3]; // offset 16-27 (vec3 aligned to 16 bytes) + float _pad2; // offset 28-31 +}; +static_assert(sizeof(FlashUniforms) == 32, + "FlashUniforms must be 32 bytes for WGSL alignment"); + +class FlashEffect : public PostProcessEffect { + public: + // Backward compatibility constructor (uses default params) + FlashEffect(const GpuContext& ctx); + // New parameterized constructor + FlashEffect(const GpuContext& ctx, const FlashEffectParams& params); + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; + void update_bind_group(WGPUTextureView input_view) override; + + private: + FlashEffectParams params_; + UniformBuffer<FlashUniforms> flash_uniforms_; + UniformBuffer<FlashEffectParams> params_buffer_; + float flash_intensity_ = 0.0f; +}; |
