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-rw-r--r--src/effects/flash_effect.cc28
1 files changed, 5 insertions, 23 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc
index 7baf6a2..2eba2ff 100644
--- a/src/effects/flash_effect.cc
+++ b/src/effects/flash_effect.cc
@@ -10,33 +10,15 @@ Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
: Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr), sampler_(nullptr), dummy_texture_(nullptr),
- dummy_texture_view_(nullptr) {
+ bind_group_(nullptr) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- uniforms_buffer_.init(ctx_.device);
+ init_uniforms_buffer();
+ create_nearest_sampler();
+ create_dummy_scene_texture();
+
pipeline_ = create_post_process_pipeline(
ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl);
-
- // Create dummy sampler (scene effects don't use texture input)
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Nearest;
- sampler_desc.minFilter = WGPUFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-
- // Create 1×1 dummy texture
- WGPUTextureDescriptor tex_desc = {};
- tex_desc.size = {1, 1, 1};
- tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
- tex_desc.usage = WGPUTextureUsage_TextureBinding;
- tex_desc.dimension = WGPUTextureDimension_2D;
- tex_desc.mipLevelCount = 1;
- tex_desc.sampleCount = 1;
- dummy_texture_ = wgpuDeviceCreateTexture(ctx_.device, &tex_desc);
- dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr);
}
Flash::~Flash() {