summaryrefslogtreecommitdiff
path: root/src/effects/flash_effect.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/flash_effect.cc')
-rw-r--r--src/effects/flash_effect.cc52
1 files changed, 10 insertions, 42 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc
index 7baf6a2..93ff4dd 100644
--- a/src/effects/flash_effect.cc
+++ b/src/effects/flash_effect.cc
@@ -9,47 +9,15 @@
Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs, float start_time,
float end_time)
- : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr),
- bind_group_(nullptr), sampler_(nullptr), dummy_texture_(nullptr),
- dummy_texture_view_(nullptr) {
+ : Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- uniforms_buffer_.init(ctx_.device);
- pipeline_ = create_post_process_pipeline(
- ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl);
+ init_uniforms_buffer();
+ create_nearest_sampler();
+ create_dummy_scene_texture();
- // Create dummy sampler (scene effects don't use texture input)
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Nearest;
- sampler_desc.minFilter = WGPUFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-
- // Create 1×1 dummy texture
- WGPUTextureDescriptor tex_desc = {};
- tex_desc.size = {1, 1, 1};
- tex_desc.format = WGPUTextureFormat_RGBA8Unorm;
- tex_desc.usage = WGPUTextureUsage_TextureBinding;
- tex_desc.dimension = WGPUTextureDimension_2D;
- tex_desc.mipLevelCount = 1;
- tex_desc.sampleCount = 1;
- dummy_texture_ = wgpuDeviceCreateTexture(ctx_.device, &tex_desc);
- dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr);
-}
-
-Flash::~Flash() {
- if (bind_group_)
- wgpuBindGroupRelease(bind_group_);
- if (pipeline_)
- wgpuRenderPipelineRelease(pipeline_);
- if (sampler_)
- wgpuSamplerRelease(sampler_);
- if (dummy_texture_view_)
- wgpuTextureViewRelease(dummy_texture_view_);
- if (dummy_texture_)
- wgpuTextureRelease(dummy_texture_);
+ pipeline_.set(create_post_process_pipeline(
+ ctx_.device, WGPUTextureFormat_RGBA8Unorm, flash_shader_wgsl));
}
void Flash::render(WGPUCommandEncoder encoder,
@@ -61,8 +29,8 @@ void Flash::render(WGPUCommandEncoder encoder,
uniforms_buffer_.update(ctx_.queue, params);
// Update bind group (use dummy texture for scene effect)
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
- dummy_texture_view_, uniforms_buffer_.get(),
+ pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
+ dummy_texture_view_.get(), uniforms_buffer_.get(),
{nullptr, 0});
// Render pass
@@ -75,8 +43,8 @@ void Flash::render(WGPUCommandEncoder encoder,
WGPURenderPassEncoder pass =
wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_.get());
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_.get(), 0, nullptr);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEnd(pass);
wgpuRenderPassEncoderRelease(pass);