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-rw-r--r--src/effects/flash_cube_effect.h28
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diff --git a/src/effects/flash_cube_effect.h b/src/effects/flash_cube_effect.h
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+++ b/src/effects/flash_cube_effect.h
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+// This file is part of the 64k demo project.
+// It implements a flashing cube effect with Perlin noise texture.
+// The cube is large and we're inside it, flashing in sync with the beat.
+
+#pragma once
+#include "3d/camera.h"
+#include "3d/renderer.h"
+#include "3d/scene.h"
+#include "gpu/effect.h"
+#include "gpu/texture_manager.h"
+
+class FlashCubeEffect : public Effect {
+ public:
+ FlashCubeEffect(const GpuContext& ctx);
+ void init(MainSequence* demo) override;
+ void resize(int width, int height) override;
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ Renderer3D renderer_;
+ TextureManager texture_manager_;
+ Scene scene_;
+ Camera camera_;
+ float last_beat_ = 0.0f;
+ float flash_intensity_ = 0.0f;
+ bool initialized_ = false;
+};